<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: Real Growth in The Virtual World</title>
	<atom:link href="http://allvirtual.wordpress.com/2008/12/26/real-growth-in-the-virtual-world/feed/" rel="self" type="application/rss+xml" />
	<link>http://allvirtual.wordpress.com/2008/12/26/real-growth-in-the-virtual-world/</link>
	<description>Virtual Worlds, Virtual Tradeshows, Virtual Meetings and more...</description>
	<lastBuildDate>Thu, 24 Dec 2009 19:12:06 +0000</lastBuildDate>
	<generator>http://wordpress.com/</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: dshiao</title>
		<link>http://allvirtual.wordpress.com/2008/12/26/real-growth-in-the-virtual-world/#comment-54</link>
		<dc:creator>dshiao</dc:creator>
		<pubDate>Tue, 13 Jan 2009 14:24:10 +0000</pubDate>
		<guid isPermaLink="false">http://allvirtual.wordpress.com/?p=101#comment-54</guid>
		<description>Zynga, a provider of multi-player web-based games, apparently had $50MM in 2008 revenue, primarily from the sale of virtual goods:

http://www.alleyinsider.com/2009/1/time-to-stop-laughing-selling-virutal-goods-zynga-profits-on-50-million-revenues</description>
		<content:encoded><![CDATA[<p>Zynga, a provider of multi-player web-based games, apparently had $50MM in 2008 revenue, primarily from the sale of virtual goods:</p>
<p><a href="http://www.alleyinsider.com/2009/1/time-to-stop-laughing-selling-virutal-goods-zynga-profits-on-50-million-revenues" rel="nofollow">http://www.alleyinsider.com/2009/1/time-to-stop-laughing-selling-virutal-goods-zynga-profits-on-50-million-revenues</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dshiao</title>
		<link>http://allvirtual.wordpress.com/2008/12/26/real-growth-in-the-virtual-world/#comment-46</link>
		<dc:creator>dshiao</dc:creator>
		<pubDate>Fri, 09 Jan 2009 00:59:53 +0000</pubDate>
		<guid isPermaLink="false">http://allvirtual.wordpress.com/?p=101#comment-46</guid>
		<description>Cory Ondrejka, former CTO of Linden Lab, projects steady growth in Second Life in 2009:

http://ondrejka.blogspot.com/2009/01/predictions-for-2009.html</description>
		<content:encoded><![CDATA[<p>Cory Ondrejka, former CTO of Linden Lab, projects steady growth in Second Life in 2009:</p>
<p><a href="http://ondrejka.blogspot.com/2009/01/predictions-for-2009.html" rel="nofollow">http://ondrejka.blogspot.com/2009/01/predictions-for-2009.html</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dshiao</title>
		<link>http://allvirtual.wordpress.com/2008/12/26/real-growth-in-the-virtual-world/#comment-45</link>
		<dc:creator>dshiao</dc:creator>
		<pubDate>Thu, 08 Jan 2009 14:05:37 +0000</pubDate>
		<guid isPermaLink="false">http://allvirtual.wordpress.com/?p=101#comment-45</guid>
		<description>Another angle to this is real world to virtual world product integration (and sales).  Check out what Disney has done with their Pixie Hollow virtual world, tying it in with product sales of Disney Clickables Fairy Charms (similar model to Webkinz).  Relevant article here:

http://www.virtualworldsnews.com/2008/10/disneys-pixie-h.html</description>
		<content:encoded><![CDATA[<p>Another angle to this is real world to virtual world product integration (and sales).  Check out what Disney has done with their Pixie Hollow virtual world, tying it in with product sales of Disney Clickables Fairy Charms (similar model to Webkinz).  Relevant article here:</p>
<p><a href="http://www.virtualworldsnews.com/2008/10/disneys-pixie-h.html" rel="nofollow">http://www.virtualworldsnews.com/2008/10/disneys-pixie-h.html</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dshiao</title>
		<link>http://allvirtual.wordpress.com/2008/12/26/real-growth-in-the-virtual-world/#comment-40</link>
		<dc:creator>dshiao</dc:creator>
		<pubDate>Tue, 06 Jan 2009 14:10:16 +0000</pubDate>
		<guid isPermaLink="false">http://allvirtual.wordpress.com/?p=101#comment-40</guid>
		<description>Good point.  My hypothesis, though, is that difficult economic times may facilitate business in virtual worlds.  After all, delivering something like &quot;more fun&quot; (at a low cost) should be easy to achieve.</description>
		<content:encoded><![CDATA[<p>Good point.  My hypothesis, though, is that difficult economic times may facilitate business in virtual worlds.  After all, delivering something like &#8220;more fun&#8221; (at a low cost) should be easy to achieve.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: rightasrain</title>
		<link>http://allvirtual.wordpress.com/2008/12/26/real-growth-in-the-virtual-world/#comment-39</link>
		<dc:creator>rightasrain</dc:creator>
		<pubDate>Tue, 06 Jan 2009 13:27:30 +0000</pubDate>
		<guid isPermaLink="false">http://allvirtual.wordpress.com/?p=101#comment-39</guid>
		<description>entertainment is classically counter-cyclical, but that doesn&#039;t mean that people will automatically spend more money in virtual worlds. In fact, the hours are increasing in SL, but the number of people spending money inworld is declining slightly. This is probably due to lack of new users in SL and the existing users have bought enough stuff already.

Big issue in difficult economic times to deliver real value to consumers--so even virtual stuff has to deliver--something like more fun, more status, more power.</description>
		<content:encoded><![CDATA[<p>entertainment is classically counter-cyclical, but that doesn&#8217;t mean that people will automatically spend more money in virtual worlds. In fact, the hours are increasing in SL, but the number of people spending money inworld is declining slightly. This is probably due to lack of new users in SL and the existing users have bought enough stuff already.</p>
<p>Big issue in difficult economic times to deliver real value to consumers&#8211;so even virtual stuff has to deliver&#8211;something like more fun, more status, more power.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dshiao</title>
		<link>http://allvirtual.wordpress.com/2008/12/26/real-growth-in-the-virtual-world/#comment-35</link>
		<dc:creator>dshiao</dc:creator>
		<pubDate>Mon, 05 Jan 2009 19:35:04 +0000</pubDate>
		<guid isPermaLink="false">http://allvirtual.wordpress.com/?p=101#comment-35</guid>
		<description>Interesting quote from a &lt;a href=&quot;http://www.nytimes.com/2009/01/05/technology/start-ups/05venture.html&quot; rel=&quot;nofollow&quot;&gt;NY Times article by CLAIRE CAIN MILLER&lt;/a&gt;:

&quot;Instead, investors are looking for sites that make money in ways other than selling ads, like selling subscriptions or virtual goods. Selling 50-cent costumes for online avatars might not seem to be much of a revenue model, but pennies add up.&quot;</description>
		<content:encoded><![CDATA[<p>Interesting quote from a <a href="http://www.nytimes.com/2009/01/05/technology/start-ups/05venture.html" rel="nofollow">NY Times article by CLAIRE CAIN MILLER</a>:</p>
<p>&#8220;Instead, investors are looking for sites that make money in ways other than selling ads, like selling subscriptions or virtual goods. Selling 50-cent costumes for online avatars might not seem to be much of a revenue model, but pennies add up.&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dshiao</title>
		<link>http://allvirtual.wordpress.com/2008/12/26/real-growth-in-the-virtual-world/#comment-34</link>
		<dc:creator>dshiao</dc:creator>
		<pubDate>Mon, 05 Jan 2009 17:03:34 +0000</pubDate>
		<guid isPermaLink="false">http://allvirtual.wordpress.com/?p=101#comment-34</guid>
		<description>In a &lt;a href=&quot;http://jenniferjones.com/MarketingVoices/5311/virtual-world-success-imvu-a-3d-social-network&quot; rel=&quot;nofollow&quot;&gt;Marketing Voices podcast hosted by Jennifer Jones&lt;/a&gt;, IMVU CEO Cary Rosenzweig notes that his company is generating $1MM per month from the sale of virtual goods.  Quite impressive.</description>
		<content:encoded><![CDATA[<p>In a <a href="http://jenniferjones.com/MarketingVoices/5311/virtual-world-success-imvu-a-3d-social-network" rel="nofollow">Marketing Voices podcast hosted by Jennifer Jones</a>, IMVU CEO Cary Rosenzweig notes that his company is generating $1MM per month from the sale of virtual goods.  Quite impressive.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: A Hard Rain&#8217;s a-Gonna Fall &#171; Second Life Shrink</title>
		<link>http://allvirtual.wordpress.com/2008/12/26/real-growth-in-the-virtual-world/#comment-24</link>
		<dc:creator>A Hard Rain&#8217;s a-Gonna Fall &#171; Second Life Shrink</dc:creator>
		<pubDate>Sat, 27 Dec 2008 02:21:15 +0000</pubDate>
		<guid isPermaLink="false">http://allvirtual.wordpress.com/?p=101#comment-24</guid>
		<description>[...] everyone is downbeat though. Dennis wants to convince us (and perhaps himself) that the virtual economy is likely to grow in 2009. Perhaps not coincidentally, Dennis is in the business of organising virtual trade [...]</description>
		<content:encoded><![CDATA[<p>[...] everyone is downbeat though. Dennis wants to convince us (and perhaps himself) that the virtual economy is likely to grow in 2009. Perhaps not coincidentally, Dennis is in the business of organising virtual trade [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
