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	<title>It's All Virtual</title>
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	<description>Virtual Worlds, Virtual Tradeshows, Virtual Meetings and more...</description>
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		<title>It's All Virtual</title>
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		<title>What Virtual Events Can Learn From The Airline Industry</title>
		<link>http://allvirtual.wordpress.com/2009/11/14/what-virtual-events-can-learn-from-the-airline-industry/</link>
		<comments>http://allvirtual.wordpress.com/2009/11/14/what-virtual-events-can-learn-from-the-airline-industry/#comments</comments>
		<pubDate>Sun, 15 Nov 2009 04:33:39 +0000</pubDate>
		<dc:creator>Dennis Shiao</dc:creator>
				<category><![CDATA[Virtual Tradeshows (VTS)]]></category>
		<category><![CDATA[airlines]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[booth]]></category>
		<category><![CDATA[engagement]]></category>
		<category><![CDATA[first class]]></category>
		<category><![CDATA[frequent flyer]]></category>
		<category><![CDATA[prizes]]></category>
		<category><![CDATA[show host]]></category>
		<category><![CDATA[SkyMall]]></category>
		<category><![CDATA[survey]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[Virtual Events]]></category>
		<category><![CDATA[virtual tradeshows]]></category>

		<guid isPermaLink="false">http://allvirtual.wordpress.com/?p=862</guid>
		<description><![CDATA[It&#8217;s an industry much-maligned, the airlines &#8211; flyer satisfaction has suffered over the years, due to flight delays, lost luggage, unsatisfactory in-flight service &#8211; and most recently, extra charges for in-flight meals and checking in baggage.  The virtual event industry, in fact, has been a beneficiary of decreased air travel, as more and more attendees [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=allvirtual.wordpress.com&blog=5835000&post=862&subd=allvirtual&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><div class="wp-caption alignnone" style="width: 510px"><img title="Frequent Flyer" src="http://farm4.static.flickr.com/3096/2670136982_fe63fa55da.jpg" alt="" width="500" height="375" /><p class="wp-caption-text">Source: flickr (User: Globalist360)</p></div>
<p>It&#8217;s an industry much-maligned, the airlines &#8211; flyer satisfaction has suffered over the years, due to flight delays, lost luggage, unsatisfactory in-flight service &#8211; and most recently, extra charges for in-flight meals and checking in baggage.  The virtual event industry, in fact, has been a beneficiary of decreased air travel, as more and more attendees (and meeting planners) opt for virtual events.</p>
<p>That being said, the virtual events industry could stand to benefit in adopting programs pioneered by the airline industry.  Let&#8217;s consider a few.</p>
<div id="attachment_863" class="wp-caption alignnone" style="width: 344px"><img class="size-full wp-image-863" title="aadvantage_img" src="http://allvirtual.files.wordpress.com/2009/11/aadvantage_img.jpg?w=334&#038;h=282" alt="aadvantage_img" width="334" height="282" /><p class="wp-caption-text">Source: American Airlines </p></div>
<p><em>Frequent Flyer Programs</em></p>
<p>According to <a href="http://en.wikipedia.org/wiki/Frequent-flyer_program" target="_blank">Wikipedia</a>, &#8220;As of January 2005, a total of 14 trillion frequent-flyer miles had been accumulated by people worldwide, which corresponds to a total value of 700 billion US dollars&#8221;.  What are frequent flyer programs all about?  Creating active and <strong>loyal </strong>customers.  You&#8217;re naturally incented to build up your miles on a single airline, in order to qualify for a free flight, free upgrade to first class &#8211; or, credits that can be used to purchase goods and services.</p>
<p>Virtual events, on the other hand, are all too often &#8220;one and done&#8221;.  Yes, you may attend a great virtual event, but a week or a month later, you&#8217;ve moved on to the &#8220;next thing&#8221;.  You may return for the same virtual event later in the year (or, next year).  But you probably don&#8217;t re-engage with that event until it comes around again.</p>
<p>And, guess what?  When you do come back to next year&#8217;s event, you&#8217;re asked to enter a blank registration page (from scratch) all over again!  Virtual event platforms &#8211; and, virtual event show hosts, need to consider <em>affinity programs</em> for virtual events.  Such programs make a lot of sense for:</p>
<ol>
<li>Ongoing virtual events that repeat once (or more) per year</li>
<li>Ongoing virtual communities that are open 365 days/year</li>
</ol>
<p>If a virtual event is truly &#8220;one and done&#8221;, an affinity program makes no sense.  However, for the ongoing events and communities, affinity programs generate:</p>
<ol>
<li>Activity and engagement</li>
<li>Loyalty &#8211; an attendee enrolled in a virtual event affinity program is more likely to attend the next event [compared to another attendee who did not enroll]</li>
</ol>
<p>So how might you award &#8220;miles&#8221; in a virtual event?  Map event activities to &#8220;points&#8221; and allow attendees to view their real-time point score &#8211; activities that might generate points:</p>
<ol>
<li>Visit a booth</li>
<li>Attend a session</li>
<li>Chat with a booth rep</li>
<li>Submit an in-show blog posting</li>
<li>Submit an online event survey</li>
<li>Rate a booth</li>
</ol>
<p>Importantly, when you register members to your affinity program, re-use the same profile data for the subsequent events.  This not only provides a convenience to your members (e.g. seamless access into all subsequent virtual events without having to re-register), it generates loyalty and continued attendance (since it&#8217;s so convenient to attend each event).</p>
<p>For the ongoing community, the points structure serves to reward the more active community members &#8211; incenting them to keep logging in and participating.  The key here will be an incentive program that provides real value to those members who have achieved high point scores.  More on that in the next section.</p>
<div class="wp-caption alignnone" style="width: 385px"><img title="First Class" src="http://farm4.static.flickr.com/3362/3414059448_7b7ef6cdc0.jpg" alt="" width="375" height="500" /><p class="wp-caption-text">Source: flickr (User: golden_toque)</p></div>
<p><em>Tiering of Services</em></p>
<p>First class, business class, coach.  Which one you travel in depends on how much you&#8217;re willing to pay and how loyal a customer you are (i.e. how many frequent flyer miles you&#8217;ve banked).  Either way, you know that the airlines create clear differentiation between these tiers of service.  First class travelers can board the plane first, sit in much wider and more comfortable seats and be treated to premium food and beverage (that&#8217;s included in their ticket).</p>
<p>In virtual events today, premium services tend to be exclusive content that&#8217;s available on a &#8220;pay per view&#8221; (individual content item) basis &#8211; or, by way of a premium attendee package, which costs more than the standard package (which may be free).  Virtual event platforms &#8211; and, virtual event show hosts, ought to consider additional tiers of service within an event.  The key will be to create features that attendees for which attendees will pay extra &#8211; or, for which they&#8217;ll perform additional actions to achieve premium status.</p>
<p>As such, virtual event show hosts will need to create the airlines&#8217; first class service tier &#8211; e.g. something attendees will actually yearn for.  These premium services would allow the show host to generate additional revenue.  In addition, the premium tier could be bundled into affinity programs, incenting more activity and engagement (from attendees) in order to reach premium status.</p>
<p>So let&#8217;s say I&#8217;m a frequent contributor to a technical forum &#8211; or, I frequently visit the Lounge and help other attendees troubleshoot technical issues.  I&#8217;m basically generating a lot of &#8220;value&#8221; for other community members, on behalf of  the show host.  As such, if I&#8217;m in the virtual event affinity program, I should be awarded points (for my actions) that build me up to premium status.</p>
<p>At the premium level, I might receive:</p>
<ol>
<li>Free access to exclusive content (which otherwise would have an associated charge)</li>
<li>Access to an exclusive lounge area with audio/video chat access to experts, executives, thought leaders</li>
<li>The ability to host my own chat room with a video stream of myself (increases my visibility within the community)</li>
<li>A special avatar for premium members only</li>
</ol>
<p>Reward your loyal and most engaged attendees and you end up encouraging others to join the fray.</p>
<div id="attachment_867" class="wp-caption alignnone" style="width: 460px"><img class="size-full wp-image-867" title="skymall_img" src="http://allvirtual.files.wordpress.com/2009/11/skymall_img.jpg?w=450&#038;h=221" alt="skymall_img" width="450" height="221" /><p class="wp-caption-text">Source: SkyMall</p></div>
<p><em>Convert a captive audience</em></p>
<p>The industry (and, retailers like SkyMall) realized that they had a captive audience for the duration of a 2-hour (or 20-hour) flight.  Sure, there&#8217;s reading material, TV, movies (and increasingly, WiFi access), but there&#8217;s also a product catalog that&#8217;s neatly tucked into your seatback.  And when it&#8217;s near time to land and you need to &#8220;turn off all electronic devices&#8221;, it&#8217;s all too easy to grab the SkyMall and peruse through a product catalog.  Before you know it (for some of you), you&#8217;ve just charged $50 onto your credit card.</p>
<p>In virtual events, the active audience is a captive audience &#8211; attendees are busily viewing sessions, visiting booths, chatting with other attendees and chatting with exhibitors.  Show hosts and exhibitors need to provide this captive audience a valuable and convenient way to &#8220;convert&#8221; attendees.</p>
<p>Organize your content well &#8211; and provide tailored content to individual &#8220;personas&#8221; (e.g. &#8220;Storage Administrator&#8217;s Guide to Data Deduplication in the Financial Industry&#8221;).  Provide tools (e.g. an RFP requester) that allow attendees to conveniently reach out to multiple exhibitors at once.  Engaged attendees who are not converted from a &#8220;visitor&#8221; to an &#8220;opportunity&#8221; are merely lost opportunities.</p>
<p>In conclusion, I think the virtual events industry stands to benefit from adopting tactics used in the airline industry.  Now if only I could convert my virtual event attendances into frequent flyer miles!</p>
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			<media:title type="html">dshiao</media:title>
		</media:content>

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			<media:title type="html">Frequent Flyer</media:title>
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	</item>
		<item>
		<title>The Social Media Landscape</title>
		<link>http://allvirtual.wordpress.com/2009/11/09/the-social-media-landscape/</link>
		<comments>http://allvirtual.wordpress.com/2009/11/09/the-social-media-landscape/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 04:59:17 +0000</pubDate>
		<dc:creator>Dennis Shiao</dc:creator>
				<category><![CDATA[Virtual Tradeshows (VTS)]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[social networks]]></category>
		<category><![CDATA[social search]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[Twitter Lists]]></category>
		<category><![CDATA[Virtual Events]]></category>
		<category><![CDATA[virtual tradeshows]]></category>

		<guid isPermaLink="false">http://allvirtual.wordpress.com/?p=854</guid>
		<description><![CDATA[I get a lot of enjoyment following trends and developments in social media and social networks &#8211; it&#8217;s an exciting time, with things moving so quickly.  Keeping up with the pace of change is part of the fun.  I&#8217;ve written a blog posting over on the InXpo blog &#8211; where I cover some recent developments [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=allvirtual.wordpress.com&blog=5835000&post=854&subd=allvirtual&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I get a lot of enjoyment following trends and developments in social media and social networks &#8211; it&#8217;s an exciting time, with things moving so quickly.  Keeping up with the pace of change is part of the fun.  I&#8217;ve written a blog posting over on the <a href="http://inxpo.wordpress.com" target="_blank">InXpo blog</a> &#8211; where I cover some recent developments in social media:</p>
<ol>
<li>Twitter Lists</li>
<li>Social Search</li>
<li>Inter-connectedness</li>
<li>Mobile</li>
</ol>
<p>The blog posting is titled, &#8220;<a href="http://inxpo.wordpress.com/2009/11/09/making-sense-of-the-ever-changing-social-media-landscape/" target="_blank">Making Sense Of The Ever-Changing Social Media Landscape</a>&#8220;.</p>
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			<media:title type="html">dshiao</media:title>
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	</item>
		<item>
		<title>Leverage Twitter Lists For Your Physical Or Virtual Event</title>
		<link>http://allvirtual.wordpress.com/2009/11/07/leverage-twitter-lists-for-your-physical-or-virtual-event/</link>
		<comments>http://allvirtual.wordpress.com/2009/11/07/leverage-twitter-lists-for-your-physical-or-virtual-event/#comments</comments>
		<pubDate>Sat, 07 Nov 2009 17:25:02 +0000</pubDate>
		<dc:creator>Dennis Shiao</dc:creator>
				<category><![CDATA[Virtual Tradeshows (VTS)]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Linkedin]]></category>
		<category><![CDATA[social graph]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[social networks]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[Twitter API]]></category>
		<category><![CDATA[Twitter Lists]]></category>
		<category><![CDATA[Virtual Events]]></category>
		<category><![CDATA[virtual tradeshows]]></category>

		<guid isPermaLink="false">http://allvirtual.wordpress.com/?p=846</guid>
		<description><![CDATA[What&#8217;s a very simple yet effective way to integrate the new Twitter Lists feature into your event?  Here&#8217;s what you can do:

Define your event hash tag (a &#8220;must do&#8221; for any event!)
Create a Twitter List for your event
If your company or event already has a Twitter ID (&#8220;brand&#8221;), connect it to that ID (e.g. twitter.com/&#60;your-brand&#62;/&#60;your-event-list&#62;)
On [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=allvirtual.wordpress.com&blog=5835000&post=846&subd=allvirtual&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><div id="attachment_847" class="wp-caption alignnone" style="width: 460px"><a href="http://twitter.com/Scobleizer/tech-event-organizers" target="_blank"><img class="size-full wp-image-847" title="twitterList_img" src="http://allvirtual.files.wordpress.com/2009/11/twitterlist_img.jpg?w=450&#038;h=411" alt="twitterList_img" width="450" height="411" /></a><p class="wp-caption-text">Robert Scoble&#39;s tech-event-organizers Twitter List</p></div>
<p>What&#8217;s a very simple yet effective way to integrate the new Twitter Lists feature into your event?  Here&#8217;s what you can do:</p>
<ol>
<li>Define your event hash tag (a &#8220;must do&#8221; for any event!)</li>
<li>Create a Twitter List for your event</li>
<li>If your company or event already has a Twitter ID (&#8220;brand&#8221;), connect it to that ID (e.g. twitter.com/&lt;your-brand&gt;/&lt;your-event-list&gt;)</li>
<li>On your registration page, ask registrants to supply their Twitter ID</li>
<li>Manually or automatically populate your Twitter List directly from registration!</li>
</ol>
<p>As part of the <a href="http://apiwiki.twitter.com/Twitter-API-Documentation" target="_blank">Twitter API</a>, there are methods in place to interact with Twitter Lists (look in the documentation for List Methods, List Members Methods, List Subscribers Methods).  As such, you could automate this process by having your registration page utilize the Twitter List API to auto-populate your list directly from registration.</p>
<p>In addition, you could use the Twitter API to inform registrants which of their Twitter friends or followers are (a) also registered and (b) already a member of the Twitter List.  Here are benefits of leveraging a Twitter List for you event:</p>
<p><em>Registrants promote the event on your behalf</em></p>
<p>It&#8217;s the crowdsourcing method for generating awareness &#8211; allow the participants to spread the word on their own.  After all, the combined reach of your registrants is far greater than your own.  By referencing your Twitter list on your registration page, users who supply their Twitter ID will likely go straight from registration completion to the Twitter list to (a) confirm that they&#8217;re now a member of the list and (b) skim through the pre-existing messages.</p>
<p>The concept is similar to a pre-event bulletin board or forum &#8211; the beauty of using Twitter, however, is that unlike a forum (which needs a critical mass of initial postings before it really takes off), a Twitter list is &#8220;pre-seeded&#8221; from the natural activity of the list members&#8217; tweets.  You can be sure that as users register for your event, they&#8217;ll first tweet that they &#8220;just registered&#8221; &#8211; and then, continue to tweet about the event (especially as the event date draws near).  You&#8217;ll want to encourage all registrants to include your event hash tag when they tweet.</p>
<p><em>Facilitates pre-event networking among registrants</em></p>
<p>Whether physical or virtual, a key reason people attend events is the networking aspect &#8211; being able to meet, connect and interact with others, to discuss common business challenges &#8211; and to extend their social graphs.  Too often, however, one arrives at an event with no idea whom else is attending.  A Twitter List changes the game &#8211; you&#8217;ll not only know the identity of folks who are attending, but you&#8217;ll feel like you know them very well.</p>
<p>Consider friends or family members that you follow on Twitter or Facebook &#8211; do you find that you come to learn and understand them more via status updates than interacting with them day-to-day (or over the years)?  It&#8217;s remarkable how social network connections can generate a more complete picture of an individual.  With pre-registrants to an event, you may find that you&#8217;re really getting to know individuals, based on their intra-day status updates and industry thoughts.</p>
<p>This will lead to events whereby attendees will have pre-arranged meet-ups and appointments (with other attendees) in advance, making their event experience more rewarding.  Perhaps someone will build an integration from Twitter List pages to LinkedIn, so that event registrants can also extend their LinkedIn connections directly from the event&#8217;s Twitter List.</p>
<p><em>Allows exhibitors to get to know registrants/attendees</em></p>
<p>This will need to be managed/handled properly, as registrants surely wouldn&#8217;t welcome unsolicited pitches from exhibitors before they&#8217;ve even attended the event &#8211; but, imagine the potential for exhibitors.  You get to know the users who are attending the event.  Perhaps you create booth content or special offers that are tailored to what you&#8217;ve learned about your upcoming booth visitors.  Did they talk about pricing challenges in your market?  Well, how about an event-exclusive price break on your product, which you announce at the event?</p>
<p>If users commented about technical challenges using your product, bring the right specialists into your booth so that you directly address this pre-event feedback.  Lastly, exhibitors can seed some &#8220;must meet&#8221; lists based on the registrants who are tweeting within the list &#8211; build a profile of interesting users and ask your booth reps to be on alert if those individuals visit your booth.</p>
<p>Can you believe it?  Something as simple as a Twitter List can go a long way to making everyone happy: registrants/attendees, exhibitors and &#8230; YOU.</p>
<p><em>Related links</em></p>
<ol>
<li><a href="http://mashable.com/2009/11/04/twitter-lists-uses/" target="_blank">10 Ways You Can Use Twitter Lists</a> (Mashable)</li>
<li><a href="http://blog.crowdvine.com/2009/10/30/five-essential-twitter-lists-for-every-event/" target="_blank">Five Essential Twitter Lists For Every Event</a> (CrowdVine)</li>
</ol>
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		<title>Incorporate Gaming In Virtual Events</title>
		<link>http://allvirtual.wordpress.com/2009/11/05/incorporate-gaming-in-virtual-events/</link>
		<comments>http://allvirtual.wordpress.com/2009/11/05/incorporate-gaming-in-virtual-events/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 01:19:25 +0000</pubDate>
		<dc:creator>Dennis Shiao</dc:creator>
				<category><![CDATA[Virtual Tradeshows (VTS)]]></category>
		<category><![CDATA[Cisco]]></category>
		<category><![CDATA[engagement]]></category>
		<category><![CDATA[enjoyment]]></category>
		<category><![CDATA[loyalty]]></category>
		<category><![CDATA[prizes]]></category>
		<category><![CDATA[quizzes]]></category>
		<category><![CDATA[REEL]]></category>
		<category><![CDATA[retention]]></category>
		<category><![CDATA[Virtual Events]]></category>
		<category><![CDATA[virtual tradeshows]]></category>
		<category><![CDATA[Webcast]]></category>

		<guid isPermaLink="false">http://allvirtual.wordpress.com/?p=830</guid>
		<description><![CDATA[&#160;

We&#8217;ve reached a point in the virtual events industry where users who have attended 1-5 events (or more) are starting to ask, &#8220;What&#8217;s next&#8221;?  If the industry doesn&#8217;t effectively answer that question, then users will eventually stop coming back and attendance will suffer.  One concept that makes a lot of sense is to introduce gaming [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=allvirtual.wordpress.com&blog=5835000&post=830&subd=allvirtual&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>&nbsp;</p>
<p><img class="alignnone" title="Joystick" src="http://farm1.static.flickr.com/142/319738068_ddffebf727.jpg" alt="" width="443" height="500" /></p>
<p>We&#8217;ve reached a point in the virtual events industry where users who have attended 1-5 events (or more) are starting to ask, &#8220;What&#8217;s next&#8221;?  If the industry doesn&#8217;t effectively answer that question, then users will eventually stop coming back and attendance will suffer.  One concept that makes a lot of sense is to introduce gaming into virtual events.  By doing so, you&#8217;ll achieve <strong>real </strong>results.  Why gaming?  It&#8217;s all about <strong>REEL</strong>:</p>
<p><img class="alignnone size-full wp-image-831" title="REEL_img" src="http://allvirtual.files.wordpress.com/2009/11/reel_img.jpg?w=292&#038;h=258" alt="REEL_img" width="292" height="258" /></p>
<p><em>Retention</em></p>
<p>Retention is a key objective of any virtual event &#8211; whether it&#8217;s a lead generation event (virtual tradeshow), partner education event or a virtual sales meeting, you want attendees to leave the event with a level of retention over the content you&#8217;ve provided (e.g. exhibitor product information, your own product and technology specifications or the the coming year&#8217;s sales priorities and initiatives).  Even in a virtual career fair, &#8220;retention&#8221; is about job candidates retaining information about your company and why they might want to work there.</p>
<p>With gaming, retention isn&#8217;t going to be achieved magically.  Rather, you&#8217;ll need to be very strategic in weaving your content message (and objectives) into the games themselves.  So you&#8217;re not providing games for 100% fun &#8211; but rather, crafting real business value out of participation in the games.  So first determine the messaging you want to convey to your attendees &#8211; and itemize the set of desired actions/outcomes you&#8217;d like to see them take in the virtual event.  Your tactics will then fall out from there, in terms of how to achieve your objectives within the games.  Sample tactics include:</p>
<ol>
<li>Place clues in the games that require participants to find and consume content in the show (e.g. view Webcasts, visit booths, etc.)</li>
<li>Award game points based on participant actions</li>
<li>Reward participants who successfully complete quizzes &#8211; whereby the questions are associated with content that can be found within the event</li>
</ol>
<p>In summary, the structure of the game is all about driving business value &#8211; with attendees leaving your event with the desired level of retention.  The retention level translates into ROI on behalf of the event exhibitors, executive sponsors and show hosts.</p>
<p><em>Engagement</em></p>
<p>All virtual event hosts want to maximize engagement at their event &#8211; long session times, high attendee participation, etc.  The way this is achieved via gaming is not just in the sheer interaction with the game elements.  There&#8217;s also the factor of <strong>competition</strong>.  It&#8217;s natural for users to exhibit a competitive spirit &#8211; competition brings us validation (to know that we&#8217;re &#8220;better&#8221; than the &#8220;opponents&#8221;), recognition (to achieve a certain status or to see our name atop the leaderboard) and acclaim (to know that we&#8217;ve been crowned the champion).</p>
<p>So be sure to make competition a key element of your gaming, as it provides the constant &#8220;pulse&#8221; (heartbeat) behind the event.  With a leaderboard that&#8217;s updated in near-realtime, there will be constant buzz and activity as players jockey with one another for the top billing.</p>
<p>At the platform level, use the familiar video game tactic of &#8220;unlocking&#8221; certain features or capabilities based on levels you achieve in the game.  Perhaps it&#8217;s a special avatar or profile image (to designate your status) or a capability that puts me at an advantage against other gamers.  Lastly, provide compelling prize(s) to participants &#8211; otherwise, their incentive to compete may wane.</p>
<p><em>Enjoyment</em></p>
<p>When&#8217;s the last time you heard someone say they &#8220;had fun&#8221; at a virtual event?  Not too often, I&#8217;d imagine.  Well that&#8217;s a goal of gaming &#8211; while driving business value, you can simultaneously allow attendees to have some pure, old-fashioned fun.</p>
<p>Perhaps you create a game or two that has no (or very subtle) tie-in to your business objectives.  Or, you create a fun game that has business association, but is very fun to participate in (e.g. Jeopardy, Deal Or No Deal, Who Wants To Be A Millionaire, etc.).  If you&#8217;ve generated retention on the part of attendees &#8211; and they enjoyed the experience, then you&#8217;ve just created a <strong>win-win scenario</strong>.</p>
<p><em>Loyalty</em></p>
<p>An obvious point, but enjoyment lends itself to loyalty.  The more I enjoy an experience, the more I want to do it again.  With gaming, you have a real (or &#8220;REEL&#8221;) opportunity to create attendee loyalty, so that they come back for your next event.</p>
<p>Furthermore, in hosting an extended event (consider the case of an ongoing event that runs around the clock for a few weeks), the competitive aspect of the event keeps users coming back in to interact with the games, accumulate points and keep (or improve) their standing on the leaderboard.  As a virtual event host, loyalty is your pot of gold &#8211; loyal attendees means loyal exhibitors, sponsors, etc.</p>
<p><strong>In summary</strong>, incorporating gaming into virtual events is a REEL opportunity that you should consider &#8211; if done right, all of your constituents will thank you for it.</p>
<p><em>Related links</em></p>
<ol>
<li><a href="http://blogs.cisco.com/news/comments/gaming_and_virtual_reality_at_ciscos_annual_sales_meeting/" target="_blank">Gaming and Virtual Reality at Cisco’s Annual Sales Meeting </a>(blogs.cisco.com)</li>
<li><a href="http://www.virtualedge.org/articles/index/view?id=1651552:Article:5433" target="_blank">Cisco GSX &#8212; A Countdown to a Landmark Virtual Event</a> (virtualedge.org)</li>
<li><a href="http://www.rocketwatcher.com/blog/2009/11/marketing-lessons-from-foursquare.html" target="_blank">Marketing Lessons from Foursquare</a> (rocketwatcher.com &#8211; observations on the mobile gaming service created by Foursquare)</li>
</ol>
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		<title>How To Promote Your Virtual Event On Twitter</title>
		<link>http://allvirtual.wordpress.com/2009/10/26/how-to-promote-your-virtual-event-on-twitter/</link>
		<comments>http://allvirtual.wordpress.com/2009/10/26/how-to-promote-your-virtual-event-on-twitter/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 05:56:30 +0000</pubDate>
		<dc:creator>Dennis Shiao</dc:creator>
				<category><![CDATA[Virtual Tradeshows (VTS)]]></category>
		<category><![CDATA[B-to-B]]></category>
		<category><![CDATA[bit.ly]]></category>
		<category><![CDATA[hash tag]]></category>
		<category><![CDATA[tweepML]]></category>
		<category><![CDATA[Tweetbeep]]></category>
		<category><![CDATA[Tweetdeck]]></category>
		<category><![CDATA[twitpic]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[Virtual Events]]></category>
		<category><![CDATA[virtual tradeshows]]></category>

		<guid isPermaLink="false">http://allvirtual.wordpress.com/?p=812</guid>
		<description><![CDATA[
With a rapidly growing and highly engaged user base, Twitter can be a great vehicle for driving registrations and attendance to your next virtual event.  Here&#8217;s a step-by-step guide on how to get that done:

Find your target audience on Twitter &#8211; first, of course, you need to define the target audience of your virtual event.  [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=allvirtual.wordpress.com&blog=5835000&post=812&subd=allvirtual&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="alignnone size-full wp-image-818" title="tweetdeckIMG" src="http://allvirtual.files.wordpress.com/2009/10/tweetdeckimg.jpg?w=450&#038;h=311" alt="tweetdeckIMG" width="450" height="311" /></p>
<p>With a rapidly growing and highly engaged user base, Twitter can be a great vehicle for driving registrations and attendance to your next virtual event.  Here&#8217;s a step-by-step guide on how to get that done:</p>
<ol>
<li><em>Find your target audience on Twitter</em> &#8211; first, of course, you need to define the target audience of your virtual event.  Once you do, go seek them out on Twitter &#8211; you don&#8217;t need to engage with them on Twitter just yet, but you can start following them &#8211; and identify the &#8220;places&#8221; where they tend to congregate (e.g. read their tweets, click through on links they&#8217;re sharing, read their blogs, attend chats they participate in, etc.).  You may find that by following folks, they&#8217;ll follow you back &#8211; and, may engage with you on their own.  Next, leverage Twitter&#8217;s search capabilities &#8211; search on key terms associated with your virtual event and observe who&#8217;s tweeting about them.  Sign up for a service like <a href="http://tweetbeep.com" target="_blank">tweetbeep </a>and you&#8217;ll receive daily email alerts with all tweets about your selected terms.  Start following the folks who seem to know what they&#8217;re talking about, as your virtual event may be of interest to them.</li>
<li><em>Identify Twitter users whom your target audience follows</em> &#8211; if you handled Step #1 well, then you&#8217;ve half-way completed this step already.  By researching topics (and users) on Twitter, you&#8217;ll begin to build an <em>authority map</em> &#8211; those with more authority on topics tend to have more followers.  Identify users whom your target audience is following &#8211; then, determine which users they&#8217;re following (and so on).  You&#8217;re now starting to build potential <em>promoters </em>who can help in the outreach efforts of your virtual event.</li>
<li><em>Leverage prominent or active tweeters in your own company</em> &#8211; is your CEO or VP Marketing an active tweeter?  If so, them reach out to their multitude of followers to promote the virtual event.  On your corporate web site, use a service such as <a href="http://tweepml.org/" target="_blank">TweepML </a>to share a list of your company&#8217;s Twitter users &#8211; giving web site visitors a single-click option to start following every member of that list!</li>
<li><em>Identify other prominent / relevant Twitter users</em> &#8211; find prominent industry bloggers and start reading their blogs.  Engage with them by leaving comments on their blogs or send them @replies via Twitter.  Making these folks aware of your virtual event is a good thing (e.g. perhaps they&#8217;ll attend) &#8211; having them promote the event on your behalf is even better.</li>
<li><em>Build your Twitter following </em>- if you&#8217;ll be using a corporate branded Twitter account to focus your marketing efforts, use the aforementioned steps to start building your list of followers.  For me, quality always trumps quantity with Twitter followers &#8211; I&#8217;d rather have the right people follow my corporate branded account than have 200 &#8220;non relevant&#8221; folks follow me (in the hopes that I&#8217;ll follow them back).  <strong>Especially </strong>with a corporate Twitter account &#8211; make every tweet count.  Potential followers will often review your last 5 or last 10 tweets &#8211; if you tweet too often about breakfast or the weather, then you will <strong>NOT </strong>be followed.</li>
<li><em>Start promoting by adding value</em> &#8211; first, you never want to over-promote your virtual event.  Doing so will only turn users off from your corporate branded Twitter account.  Each time you promote the virtual event, you want to add value.  So again, make every tweet (promotion) account and give users something useful each time.  Similarly, ask your fellow promoters to start spreading the word &#8211; and suggest phrases or facts they should be using in their tweets.  Use a link shortener such as <a href="http://bit.ly" target="_blank">bit.ly</a> and track the number of clicks you generate &#8211; this way, you can start to determine what&#8217;s working and what&#8217;s not working.</li>
<li><em>Define (and use) your virtual event&#8217;s hash tag</em> &#8211; make sure all tweets (e.g. from you, your colleagues and your fellow promoters) utilize the hash tag that you&#8217;ve created for your virtual event.  Ask your event&#8217;s exhibitors to pitch in as well &#8211; have them tweet about their presence at the event.  Once you&#8217;ve seeded the discussion with your event&#8217;s hash tag, you may see the interaction and commentary spread &#8211; if a few prominent tweeters jump in (e.g. &gt;100,000 followers) and their tweets are then re-tweeted by other prominent tweeters, then awareness of your virtual event can spread beyond even your wildest dreams.</li>
<li><em>Leverage other (relevant) hash tags</em> &#8211; the hash tag can be a wildly effective means for promoting content to <em>indirect followers</em> &#8211; I may only have a few hundred followers, but if I post something insightful with the #eventprofs hash tag, I may have my message seen by the 50,000 (<em>this number used merely as an example</em>) users who monitor that hash tag.  Make sure the hash tag is relevant to your virtual event &#8211; assuming it is, including that hash tag along with your event&#8217;s tag. [<strong>Addendum, 10/27/09</strong>: <em>be careful not to over-promote to the related hash tags, as constant promotion of your virtual event will surely turn off the followers of that hash tag - you'll even receive backlash from them</em>]</li>
<li><em>Think outside the box</em> &#8211; instead of continually pointing users to the registration page for your virtual event, try to mix things up &#8211; link to other areas, such as: short video of the keynote speaker; text quote from a prominent presenter; a testimonial (quote) from a pre-registered attendee; a <a href="http://twitpic.com" target="_blank">twitpic </a>(image) of the event&#8217;s show floor or auditorium; a page that lists titles or companies who have already registered.  Of course, on all of these pages, place a link to your event&#8217;s registration page.</li>
<li><em>Have fun</em> &#8211; Twitter can be an effective business tool &#8211; but remember, it&#8217;s also fun!</li>
</ol>
<p><strong>Tweet this posting</strong>:</p>
<p>How To Promote Your #Virtual Event On Twitter: http://bit.ly/n74Aj #eventprofs</p>
<p><img class="alignnone size-full wp-image-821" title="tweetthis_img" src="http://allvirtual.files.wordpress.com/2009/10/tweetthis_img.jpg?w=386&#038;h=169" alt="tweetthis_img" width="386" height="169" /></p>
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		<title>For Software Development Teams, The World is Flat (And Virtual)</title>
		<link>http://allvirtual.wordpress.com/2009/10/18/for-software-development-teams-the-world-is-flat-and-virtual/</link>
		<comments>http://allvirtual.wordpress.com/2009/10/18/for-software-development-teams-the-world-is-flat-and-virtual/#comments</comments>
		<pubDate>Mon, 19 Oct 2009 03:52:41 +0000</pubDate>
		<dc:creator>Dennis Shiao</dc:creator>
				<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Adobe Breeze]]></category>
		<category><![CDATA[Forterra]]></category>
		<category><![CDATA[GoToMeeting]]></category>
		<category><![CDATA[OLIVE]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[skype]]></category>
		<category><![CDATA[Teleplace]]></category>
		<category><![CDATA[Virtual Events]]></category>
		<category><![CDATA[Virtual Meetings]]></category>
		<category><![CDATA[webcam]]></category>
		<category><![CDATA[WebEx]]></category>

		<guid isPermaLink="false">http://allvirtual.wordpress.com/?p=805</guid>
		<description><![CDATA[Software development teams are traditionally located in the same (or nearby) physical office location(s).  It&#8217;s useful for these teams to work from adjacent cubicles (or offices) as the close proximity facilitates collaboration, mentoring and joint code reviews.  In fact, the increasingly popular agile software development methodology lists the following in its Agile Manifesto: &#8220;The most [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=allvirtual.wordpress.com&blog=5835000&post=805&subd=allvirtual&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><div class="wp-caption alignnone" style="width: 510px"><img title="Software Development Team Members" src="http://farm2.static.flickr.com/1213/1072495228_ab7227a296.jpg" alt="Source: flickr (User: reinholdbehringer)" width="500" height="375" /><p class="wp-caption-text">Source: flickr (User: reinholdbehringer)</p></div>
<p>Software development teams are traditionally located in the same (or nearby) physical office location(s).  It&#8217;s useful for these teams to work from adjacent cubicles (or offices) as the close proximity facilitates collaboration, mentoring and joint code reviews.  In fact, the increasingly popular <a href="http://en.wikipedia.org/wiki/Agile_software_development" target="_blank">agile software development</a> methodology lists the following in its <a href="http://agilemanifesto.org/principles.html" target="_blank">Agile Manifesto</a>: &#8220;The most efficient and effective method of conveying information to and within a development team is <strong>face-to-face</strong> conversation&#8221;.</p>
<p>I won&#8217;t debate this particular point, but I do think that the trends are pointing towards distributed (vs. centralized) software development teams.  Some of the factors that are causing this trend:</p>
<ol>
<li><em>Outsourcing and off-shore development</em> &#8211; while the core software development team may be based out of a single physical location, corporations are increasingly leveraging off-shore development &#8211; both for its lower costs and its ability to tackle ad-hoc product requirements and requests.</li>
<li><em>Working from home / telecommuting trend</em> &#8211; whether it&#8217;s a child&#8217;s doctor&#8217;s appointment or the local outbreak of the H1N1 virus, workers are spending more and more time getting their work done outside of the office.  Ever walk into a large software development shop&#8217;s offices during the afternoon?  You probably noticed that more than half the developers&#8217; cubicles were unoccupied.</li>
<li><em>Good developers can be hard to find</em> &#8211; your software development team&#8217;s most attractive developers may be located half-way around the globe.  Talented developers are hard to find these days &#8211; so why not extend your team&#8217;s depth but bringing on remote workers?  As an example of a distributed team working together on a large project, consider the development of the <a href="http://en.wikipedia.org/wiki/Linux_kernel" target="_blank">Linux kernel</a> &#8211; according to the <a href="http://www.linuxfoundation.org/publications/linuxkerneldevelopment.php" target="_blank">Linux Foundation</a>, &#8220;over 3700 individual developers from over 200 different companies have contributed to the kernel&#8221;.</li>
<li><em>Software developers and product owner in separate locations</em> &#8211; it&#8217;s not uncommon for the software developers to be in a different location than the business or product owner who&#8217;s driving the product and project&#8217;s requirements.  As the internal customer, the product owner is obviously a key member of the team.</li>
</ol>
<p>With all of these factors at play, it seems reasonable that alternatives need to be in place when face-to-face meetings are not possible.  And I have good news on that front &#8211; with the emergence and maturation of virtual worlds / virtual meeting technologies, there are plenty of solutions available.</p>
<p>Some technologies available to distributed software development teams:</p>
<ol>
<li><em>Virtual Meetings</em> &#8211; e.g. <a href="http://www.webex.com/product-overview/index.html" target="_blank">WebEx Meetings</a>, <a href="http://www.gotomeeting.com" target="_blank">GoToMeeting</a>, <a href="http://www.adobe.com/resources/breeze/" target="_blank">Adobe Breeze</a>, etc.  These technologies allow users to share their desktops and participate in shared whiteboards.  With the desktop sharing, this allows one developer to &#8220;look over the shoulder&#8221; as another developer codes.  The New York  Times recently published an <a href="http://www.nytimes.com/2009/09/20/jobs/20pre.html" target="_blank">interesting article on pair programming</a> &#8211; with virtual meeting technology, the &#8220;pair&#8221; can reside in separate physical locations.  A shared whiteboard may not be useful for writing code together &#8211; however, it could certainly come in handy during the pre-coding stage, to map out an architectural diagram or outline a software program&#8217;s flow chart.  For a no-cost alternative, developers can interact with audio and video on Skype, which now includes a <a href="http://www.skype.com/intl/en/allfeatures/screensharing/" target="_blank">free desktop sharing feature</a>.</li>
<li><em>3D / Immersive Technologies &#8211; </em>these solutions provide similar features to a virtual meeting, but add a layer of 3D and immersiveness.  There&#8217;s <a href="http://secondlife.com" target="_blank">Second Life</a>, of course &#8211; and there are also solutions tailored for very specific enterprise use.  Options include <a href="http://teleplace.com" target="_blank">Teleplace </a>(formerly Qwaq) and <a href="http://forterrainc.com" target="_blank">Forterra Systems</a>.  Teleplace offers a solution called <a href="http://www.teleplace.com/solutions/program_management.php" target="_blank">Program Management</a> that seems well suited to the distributed software development team &#8211; it offers text chat, VoIP chat, video via webcam, shared documents and shared applications (all in an immersive 3D environnment).  Similarly <a href="http://www.forterrainc.com/index.php/product-a-services" target="_blank">Forterra&#8217;s OLIVE</a> platform enables collaborative meetings, training and more.</li>
</ol>
<p>In this &#8220;flat world&#8221; that we now live in, I expect software development teams will increasingly collaborate virtually.</p>
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		<title>What Virtual Events Can Learn From Twitter</title>
		<link>http://allvirtual.wordpress.com/2009/10/13/what-virtual-events-can-learn-from-twitter/</link>
		<comments>http://allvirtual.wordpress.com/2009/10/13/what-virtual-events-can-learn-from-twitter/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 22:05:42 +0000</pubDate>
		<dc:creator>Dennis Shiao</dc:creator>
				<category><![CDATA[Virtual Tradeshows (VTS)]]></category>
		<category><![CDATA[140 characters]]></category>
		<category><![CDATA[API]]></category>
		<category><![CDATA[B-to-B]]></category>
		<category><![CDATA[blackberry]]></category>
		<category><![CDATA[chat]]></category>
		<category><![CDATA[CIO]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[platform providers]]></category>
		<category><![CDATA[Tweetbeep]]></category>
		<category><![CDATA[Twimailer]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[Virtual Events]]></category>
		<category><![CDATA[virtual tradeshows]]></category>
		<category><![CDATA[wordpress]]></category>

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		<description><![CDATA[In 2009, Twitter has taken the world by storm &#8211; in fact, it wouldn&#8217;t surprise me if Time magazine named Twitter their Person of the Year.  In my opinion, Twitter&#8217;s success hinges on its simplicity, celebrity (use by celebrities, that is) and portability (users stay connected to the service from nearly anywhere).
While virtual events have [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=allvirtual.wordpress.com&blog=5835000&post=795&subd=allvirtual&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><div id="attachment_796" class="wp-caption alignnone" style="width: 288px"><img class="size-full wp-image-796" title="virtevents_twitter" src="http://allvirtual.files.wordpress.com/2009/10/virtevents_twitter.jpg?w=278&#038;h=222" alt="Virtual Events - Twitter" width="278" height="222" /><p class="wp-caption-text">Virtual Events - Twitter</p></div>
<p>In 2009, Twitter has taken the world by storm &#8211; in fact, it wouldn&#8217;t surprise me if Time magazine named Twitter their Person of the Year.  In my opinion, Twitter&#8217;s success hinges on its simplicity, celebrity (use by celebrities, that is) and portability (users stay connected to the service from nearly anywhere).</p>
<p>While virtual events have been around for a few years &#8211; they too took the world by storm in 2009 &#8211; mostly, the business-to-business world.  As we look forward into 2010, here&#8217;s what virtual events can learn from Twitter:</p>
<ol>
<li><em>140 characters or less</em> &#8211; I often find it a challenge to condense my thought into 140 characters &#8211; the usual trick is to lean on acronyms (or abridged versions of words) to get under the limit.  The better approach is to be more efficient, using less words to make the same point.  While I still get frustrated at times (having to distill my thought down to 140 characters) &#8211; other times, I find that my message comes across clearer and more elegant in the shorter form.  In virutal events, a lot of chatter (e.g. group chat in the Lounge) is long-winded.  It would be interesting to participate in a group chat in which each chat message was limited to 140 characters.  I get the feeling that the chat would be much more enjoyable and productive.</li>
<li><em>Application Programming Interface (API)</em> &#8211; Twitter was recently valued at $1B &#8211; it couldn&#8217;t have possibly reached that valuation without it&#8217;s <a href="http://apiwiki.twitter.com/" target="_blank">excellent API</a> and the rich ecosystem that&#8217;s been created by developers and start-ups.  The API has made possible desktop clients such as <a href="http://tweetdeck.com" target="_blank">Tweetdeck </a>and <a href="http://seesmic.com" target="_blank">Seesmic </a>Desktop, along with numerous third party services, such as <a href="http://tweetbeep.com" target="_blank">Tweetbeep</a>, <a href="http://twimailer.com" target="_blank">Twimailer</a> and many more.  Virtual event platform providers should look to &#8220;open up&#8221; their platform via API&#8217;s &#8211; allowing show hosts and exhibitors to tap into underlying registration data; customize the look and feel of their events; and develop functional mini-apps that ride on top of the platform.  As Twitter discovered, opening up the platform creates a &#8220;wealth&#8221; of opportunity.</li>
<li><em>Mobile support</em> &#8211; Twitter&#8217;s API allow for applications like TwitterBerry (for BlackBerry) and Tweetie (for iPhone).  Users are increasingly on the go these days &#8211; whereby less and less interaction with the web occurs from their desk and keyboard.  Virtual event platforms that can extend their reach to smartphones will stand to benefit greatly &#8211; adoption will increase, as will average session time and overall session counts.  Twitter also integrates with the Short Messaging Service (SMS) &#8211; making access nearly universal (e.g. from non-smartphone cell phones).  Perhaps there are capabilities in a virtual event that can also be triggered via &#8220;commands&#8221; transmitted via SMS.</li>
<li><em>Connecting with others</em> &#8211; Twitter&#8217;s growth in 2009 has resulted from (a) needing to connect with your friends, family and colleagues who are already on the service and (b) a desire to &#8220;follow&#8221; celebrities or sports figures.  In business-to-business virtual events, you won&#8217;t have this same sort of dynamic (wanting to follow others) &#8211; however, the platforms can do a better job of finding and recommending folks you <strong>should </strong>be following or connected to.  For instance, a CIO at a small-and-medium sized business (SMB) may want to know that a CIO from another SMB company is also in attendance.</li>
<li><em>Self service / self starter</em> &#8211; Many companies are now active on Twitter, to provide customer outreach, customer service, outbound marketing and even e-commerce sales.  Other than learning the basics of social media and Twitter etiquette, the process to get started with Twitter is very straightforward.  Virtual event platform providers ought to provide a means for curious/inquisitive users to set themselves up with a test event &#8211; some day, configuring your virtual event (a basic one, at least) should be analogous to creating a new blog in <a href="http://wordpress.com" target="_blank">WordPress</a>.</li>
</ol>
<p>And there you have it &#8211; adopt these five principles and your virtual event platform may some day be worth $1B as well!</p>
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		<title>College Recruiting 2.0: The Virtual Campus Experience</title>
		<link>http://allvirtual.wordpress.com/2009/10/07/college-recruiting-2-0-the-virtual-campus-experience/</link>
		<comments>http://allvirtual.wordpress.com/2009/10/07/college-recruiting-2-0-the-virtual-campus-experience/#comments</comments>
		<pubDate>Wed, 07 Oct 2009 15:03:03 +0000</pubDate>
		<dc:creator>Dennis Shiao</dc:creator>
				<category><![CDATA[Virtual Tradeshows (VTS)]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[avatar]]></category>
		<category><![CDATA[chat]]></category>
		<category><![CDATA[engagement]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[videocast]]></category>
		<category><![CDATA[virtual campus]]></category>
		<category><![CDATA[virtual dorm]]></category>
		<category><![CDATA[Virtual Events]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://allvirtual.wordpress.com/?p=782</guid>
		<description><![CDATA[I read an interesting article in the New York Times this week &#8211; titled &#8220;M.I.T. Taking Student Blogs to Nth Degree&#8220;, the article describes how M.I.T. (and other colleges and universities) is leveraging student blogs as a recruiting tool.  The idea is that the blogs allow prospective students to get a glimpse into life on [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=allvirtual.wordpress.com&blog=5835000&post=782&subd=allvirtual&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><div class="wp-caption alignnone" style="width: 510px"><img title="Virtual Campus" src="http://farm3.static.flickr.com/2437/3928078746_cbd93cce20.jpg" alt="Source: flickr (User: Heidi SeraKorea)" width="500" height="380" /><p class="wp-caption-text">Source: flickr (User: Heidi SeraKorea)</p></div>
<p>I read an interesting article in the New York Times this week &#8211; titled &#8220;<a href="http://www.nytimes.com/2009/10/02/education/02blogs.html" target="_blank">M.I.T. Taking Student Blogs to Nth Degree</a>&#8220;, the article describes how M.I.T. (and other colleges and universities) is leveraging student blogs as a recruiting tool.  The idea is that the blogs allow prospective students to get a glimpse into life on campus &#8211; and help them determine whether they&#8217;d like to apply for admission.</p>
<p>The dean of admissions at Haverford College was quoted in the article: “High school students read the blogs, and they come in and say ‘I can’t believe Haverford students get to do such interesting things with their summers.  There’s no better way for students to learn about a college than from other students.”</p>
<p>While I&#8217;m certainly a big fan of blogs, it occurred to me that virtual world and virtual event technologies could extend this concept to a whole new level.</p>
<p><strong>3D Virtual Worlds</strong></p>
<p>Hundreds of colleges and universities have a presence in <a href="http://secondlife.com" target="_blank">Second Life</a> (and other 3D virtual worlds).  Professors have been using 3D virtual worlds to complement their real-world classes &#8211; and in some cases, classes have moved entirely into a virtual world.  Universities who created 3D replicas of their campus (in Second Life, for example) could leverage the existing island(s) as a recruiting tool.  One could provide links from the student blogs, inviting high school students (who are so inclined) to enter the virtual campus for a real-time and interactive experience.</p>
<p>Recruitment activities you could facilitate in a 3D virtual world:</p>
<ol>
<li><em>Student-led virtual campus tour</em> &#8211; the same exact concept as the real-world &#8211; prospective students meet the student guide at a designated place and time and the guide takes visitors (and their parents!) on a tour of the campus.  Of course, in a 3D virtual world, visitors would be required to download the client (if needed) and familiarize themselves with the user interface &#8211; they&#8217;d also need to teleport to the tour site and learn the basics of navigation / walking.  For colleges who built extensive campus replicas, however, the virtual tour gives prospective students a great feel for the real-world campus.  Later, prospective students can return at their own leisure to explore the campus at their own pace &#8211; and have random encounters with enrolled students or other prospective students.</li>
<li><em>Student blogs -&gt; 3D virtual dorm rooms</em> &#8211; existing student bloggers can create &#8220;in-world content&#8221; to complement their blogs.  How about an in-world replica of your real-world dorm room?  It would come complete with in-world residents (you and your roomates), along with renderings of your wall posters, unwashed clothes (strewn across the floor), collection of beer cans, etc.  What better way to give a taste of campus life than taking prospective students into some 3D virtual dorms?</li>
</ol>
<p><strong>Virtual Event Platform</strong></p>
<p>While the 3D virtual worlds facilitate outreach from enrolled students to prospective students, virtual event technologies could be leveraged by admissions and administration (of the university).  Instead of an immersive 3D environment, admissions and administration could utilize a 2.5D rendering of the campus in a virtual tradeshow fashion:</p>
<ol>
<li><em>University Departments as &#8220;booths&#8221;</em> &#8211; Admissions, Administration, Law, Chemistry, Mathematics, etc. &#8211; each department could have a &#8220;booth&#8221; in the virtual environment, where they provide information on the department &#8211; and, representatives can staff the booth to greet and interact with prospective students via text or webcam chat.</li>
<li><em>University Resource Center</em> &#8211; a convenient one-stop-shop for all content placed in the department booths, allowing students to find the documents, web pages, videos, podcasts, etc. that interest them.</li>
<li><em>Auditorium </em>- allows your administration and departments to put a face and voice to your university &#8211; by way of live (or on-demand) video, podcasts, etc.  How about a monthly live videocast from your University president, provost or dean of admissions?  Prospective students would get a lot of value from that.</li>
<li><em>&#8220;Lead&#8221; and engagement tracking</em> &#8211; by requiring prospective students to provide a minimum amount of demographic information, you can use activity reports (provided by the virtual event platform) as a gauge of applicants&#8217; interest level in your university.  This type of data may be quite relevant to the admissions department.</li>
</ol>
<p>I don&#8217;t think that virtual worlds and virtual events will be adopted by all prospective students &#8211; there will still be quite a few who prefer the simplicity and low-overhead of browsing blogs.  That being said, those who are so inclined to participate virtually may signify the more &#8220;engaged&#8221; of the prospective student base &#8211; and next Fall, they&#8217;ll be the ones leading the virtual campus tour.</p>
<p><em><br />
</em></p>
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		<title>Virtual Worlds: Where We Were, Where We&#8217;re Going, What Does It Mean to YOU?</title>
		<link>http://allvirtual.wordpress.com/2009/09/30/virtual-worlds-where-we-were-where-were-going-what-does-it-mean-to-you/</link>
		<comments>http://allvirtual.wordpress.com/2009/09/30/virtual-worlds-where-we-were-where-were-going-what-does-it-mean-to-you/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 21:18:11 +0000</pubDate>
		<dc:creator>Dennis Shiao</dc:creator>
				<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[FountainBlue]]></category>
		<category><![CDATA[Linda Holroyd]]></category>
		<category><![CDATA[Linden Lab]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Sun Microsystems]]></category>

		<guid isPermaLink="false">http://allvirtual.wordpress.com/?p=770</guid>
		<description><![CDATA[
On September 25, 2009, FountainBlue held a conference at Sun Microsystems&#8217; Santa Clara (California) campus.  The title of the conference, &#8220;Virtual Worlds: Where We Were, Where We&#8217;re Going, What Does It Mean to YOU?&#8221;.
What follows is an event summary and guest post by Linda Holroyd &#8211; CEO, FountainBlue
Introductory remarks, framing the discussion were provided by:

Michael [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=allvirtual.wordpress.com&blog=5835000&post=770&subd=allvirtual&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="alignnone" title="FountainBlue" src="http://www.fountainblue.biz/images/200_FountainBlue.jpg" alt="" width="200" height="66" /></p>
<p><em>On September 25, 2009, <a href="http://www.fountainblue.biz/" target="_blank">FountainBlue </a>held a conference at Sun Microsystems&#8217; Santa Clara (California) campus.  The title of the conference, &#8220;Virtual Worlds: Where We Were, Where We&#8217;re Going, What Does It Mean to YOU?&#8221;.</em></p>
<p><em><strong>What follows is an event summary and guest post by </strong><strong>Linda Holroyd &#8211; CEO, FountainBlue</strong></em></p>
<p>Introductory remarks, framing the discussion were provided by:</p>
<ol>
<li>Michael Gialis, New Business Development for Sun Microsystem’s Lab and Chief Technology Office, Founder of Virtual Worlds Roadmap Group</li>
<li>Barry Holroyd, CTO, Masher Media</li>
</ol>
<p>An Overview of the History of Virtual Worlds – What is it, Where Has it Been was provided by Benjamin Duranske, Associate, Pillsbury Winthrop.</p>
<p>Our first Panel Discussion: Virtual World Business Trends featured:</p>
<ol>
<li>Moderator Sibley Verbeck, CEO, The Electric Sheep Company</li>
<li>Panelist Joshua Bell, Director, Technology Integration, Linden Lab</li>
<li>Panelist Tim Chang, Principal, Norwest Venture Partners</li>
<li>Panelist Benjamin Duranske, Associate, Pillsbury Winthrop</li>
<li>Panelist Michael Gold, CEO, Electrotank</li>
</ol>
<p>Our Second Panel Discussion: Virtual World Case Studies featured:</p>
<ol>
<li>Moderator Jeffrey Pope, Founder of Virtual Worlds Roadmap Group, Former Virtual Worlds VC and Virtual Worlds Entrepreneur</li>
<li>Panelist Jack Buser, Director of Sony Playstation Home</li>
<li>Panelist David Helgason, CEO, Unity</li>
<li>Panelist Damon Hernandez, Lead, Web3D Outreach, Web3d Consortium</li>
<li>Panelist Greg Nuyens, CEO, Qwaq</li>
</ol>
<p>Below are notes from our conversation, along with resource links from our presenters.<strong> </strong></p>
<p>Virtual Worlds offer a dynamic, ever-changing landscape of technology, community, interaction. Although Virtual Worlds have evolved over the past few decades, it is now coming to the mainstream, and its impact is deep and broad. It affects many facets of the way we do business from the financial, economic, technology and legal aspects, as well as HOW business is done, leveraging software the enables creative and dynamic interaction between people with virtual presences and online communities overall.</p>
<p>Virtual worlds are evolving from the walled gardens of the 1990s to more and more dynamic, interactive and creative sites that incorporate user content and creativity. This seems to be following the familiar evolution of the web itself; America Online and Prodigy became supplanted by more open browser standards from Mosaic.</p>
<p>Indeed, Virtual Worlds are evolving from a fad and a toy to a valuable business tool, serving and connecting various stakeholders. The graphics abilities introduced in the 80s and 90s brought in the era of avatars and games which were wildly popular, with some running still today. Now these graphics are being harnessed in virtual environments to effect value in a variety of non-game related use cases.</p>
<p>As more people got more deeply engaged, user communities arose and questions on policies, procedures and how users can interact and communities can grow arose. In addition, a business model evolution is now occurring where we are redefining who developers, publishers and retailers are and how they work together, as well as who is funding, marketing, and servicing these individual users and user communities. Users continue to raise the bar for what they can do and how they can do it, increasingly demanding more customized solutions and experiences tailored to themselves personally, and to the communities they join.</p>
<p>Adoption has not reached explosive double-digits figures yet for most virtual world communities, but with that said, in general the virtual worlds for kids sub-industry has benefited from the fastest and broadest adoption rate and continues to grow, showing that this is not a transient fad, but a real opportunity. Indeed, savvy publishers, manufacturers, producers and others selling to the kids market are factoring in web sites, books, toys, and virtual world communities as part of their marketing and outreach efforts. Successful examples of this maturing mass market segment include Webkins and Club Penguin.</p>
<p>Both panels remarked on the huge opportunities available in the media and entertainment industry. According to latest PriceWaterhouseCoopers Q2 2009 report, media and entertainment investments, totaled $115B, averaged $2 million per deal and totaled 52 deals, mostly from Silicon Valley (19), but also 10 from New York, and 6 from LA/Orange County. <a href="https://www.pwcmoneytree.com/MTPublic/ns/print.jsp?page=industry&amp;industry=7100&amp;region">https://www.pwcmoneytree.com/MTPublic/ns/print.jsp?page=industry&amp;industry=7100&amp;region</a></p>
<p>The panelists and presenters had the following advice for virtual worlds entrepreneurs and intrapreneurs:</p>
<ol>
<li>The growth of an individual virtual world, and the industry altogether might grow in fits and starts, depending on technology availability, user communities, adoption of standards, bandwidth constraints and other factors. Awareness of these challenges and addressing them headlong, in collaboration with other stakeholders will help drive the growth of the industry.</li>
<li>Minimize the barrier to adoption and drive the user base for your community: making adoption friction-less a critical factor for success. Make sure that there are no technology hassles (installing separate plug-ins and technologies), process hurdles (logging in, taking surveys, confusing steps), or marketing/branding confusion (they have to know where to go and that their trusted colleagues have recommended the experience), for example.</li>
<li>Take advantage of the ‘Hybrid Tiered Solution’, where general users (about 85%) get in free, and a certain percentage (around 15%) pays through micro transactions for premium services and a smaller percentage (1-3% for example) pays for ongoing subscription levels. The successful organization will offer a solution which would serve the individual needs of all three types of users, treating them all as valuable members.</li>
<li>Leverage the social communities (FaceBook, Twitter, iPhone, etc.) of the audience to leverage the growth of your community.</li>
<li>Content is king. Everyone wants more content, richer interaction, more activities, more engagement, etc. The successful company offers solutions which engages users while also setting appropriate controls and boundaries.</li>
<li>Focus on the needs of your target audience, whether they are frequent texters, or users of Twitter or FaceBook, creating a virtual world that lets them interact the way THEY want to will attract the audience you’re targeting.</li>
<li>Research patents in your space, and consider IP issues associated with user-generated content. Find the edge of the law to remain competitive, but stay on the right side of the law to avoid litigation and other problems.</li>
<li>Policies, regulations and enforcements in the virtual worlds space are rapidly evolving. Leverage resources to stay informed and be prepared to help shape, respond to these changes.</li>
<li>Adoption of hardware such as headsets and webcams etc. will continue to occur, but not nearly at the pace of the evolution of software. Therefore, if your virtual world incorporates hardware components, create games which work with existing hardware, and leverage existing markets.</li>
<li>Create a simple communication device to share information to the whole community, like a leader board, as it would generate discussion, invite more engagement, and help with the viral growth of the community.</li>
<li>Ease of use can be defined as the first 30 seconds, the first 30 minutes, the first 30 hours, and the first 30 days. Strategies for retaining and securing users for each of the ‘first 30s’ may vary, but they are also inter-dependent, and must always focus on the needs of the customers.</li>
<li>When designing a virtual worlds solution, speak to the people who would use it, like nurses or service station attendees rather than doctors (if they are not the ones who will use the solution) and managers (if they are not the ones serving the customer).</li>
</ol>
<p>The panel raised some questions which could lead to hot virtual world business opportunities:</p>
<ol>
<li>What are the challenges and opportunities in synchronist and asynchornistic communication? How can solutions bring more people from more places together and more richly interact?</li>
<li>How can virtual worlds assist with visualizing and modeling to support the innovation process and more cost-effectively make real technology- based solutions?</li>
<li>What opportunities can data analytics and data visualization provide?</li>
<li>Solutions across sectors offer opportunities. What might work for the education market, for example, might also serve a life science market. In addition, the technology for conducting a quest for a game might be adapted to organizational and productivity tools for businesses. What could this mean for YOUR company?</li>
<li>What are the intersections of where gaming meets music or education or homework and what solution could you create to serve the needs of that market?</li>
</ol>
<p>In summary, our panelists and presenters have shown and told us that Virtual Worlds:</p>
<ol>
<li>Are not only becoming more and more useful, they are also engaging and fun and potentially profitable.</li>
<li>Are being adopted in different ways to create and serve communities for personal and business benefit.</li>
<li>Are being increasingly more integrated into everyday business functions from training to education to service, branding and outreach. As such, challenges such as IP, security, privacy, and other factors will arise.</li>
<li>Are mature enough that metaphors and examples exist, making it easier for potential customers and partners to understand new technology and business model solutions. Second Life, early games, Mosaic, Silicon Graphics, Tivo, Qwaq and other others have forged the business, technology and cultural grounds and helped grow the industry. They have been around long enough so tools and technologies and solutions are available, and the technology adoption curve is not as steep.</li>
<li>Is not dominated by the US, as adoption of virtual goods and mobile platforms for example is 4-5x faster in Asia and Europe.</li>
</ol>
<p>Additional information and resources:</p>
<ol>
<li>Presenting Entrepreneur<em> Brian Bauer</em>, <strong>OnTrack Health</strong>, winners in the Enterprise, Other Category (Collaboration in Health Care): <a href="http://ontracktechnology.blogspot.com/">http://ontracktechnology.blogspot.com</a></li>
<li>Panelist <em>Joshua Bell</em>, Director, Technology Integration, Linden Lab <a href="http://www.lindenlab.com/">http://www.lindenlab.com</a></li>
<li>Linden Lab: Second Life enters the realm of the enterprise. Joe Miller, VP of Platforms and Technology Development, at Linden Lab talks to CNET’s Dan Farber about the challenges in developing dynamic and reliable backend operations for the 3D virtual world of Second Life. Miller also discusses how they’re incorporating new hi-tech conferencing tools for business users such as VoIP solutions and video streaming technologies. <a href="http://video.zdnet.com/CIOSessions/?p=310">http://video.zdnet.com/CIOSessions/?p=310</a></li>
<li>Linden Lab’s Blog on the Economy <a href="https://blogs.secondlife.com/community/features/blog/2009/04/16/the-second-life-economy--first-quarter-2009-in-detail">https://blogs.secondlife.com/community/features/blog/2009/04/16/the-second-life-economy&#8211;first-quarter-2009-in-detail</a></li>
<li>Second Life Starts To Grow Again, Wagner James Au, Wednesday, April 15, 2009 <a href="http://gigaom.com/2009/04/15/exclusive-internal-second-life-data-shows-returning-growth/">http://gigaom.com/2009/04/15/exclusive-internal-second-life-data-shows-returning-growth/</a></li>
<li>Panelist <em>Jack Buser</em>, Director of <strong>Sony Playstation Home:</strong> <a href="http://www.playstation.sony.com/">http://www.playstation.sony.com</a></li>
<li>Panelist <em>Tim Chang</em>, Principal, <strong>Norwest Venture Partners</strong> <a href="http://www.nvp.com/">http://www.nvp.com</a></li>
<li>Presenting Entrepreneur <em>Dustin Clingman</em>, <strong>Immediate Mode Interactive LLC</strong>, winners in the Enterprise, Virtual Meetings Category: <a href="http://www.immediatemodeinteractive.com/">http://www.immediatemodeinteractive.com</a><cite> </cite></li>
<li>Presenter, Sponsor and Panelist <em>Benjamin Duranske</em>, Associate, <strong>Pillsbury Winthrop</strong>
<ul>
<li>10 Frequently Asked Questions About Virtual Worlds <a href="http://www.pillsburylaw.com/index.cfm?pageid=34&amp;itemid=39364">http://www.pillsburylaw.com/index.cfm?pageid=34&amp;itemid=39364</a></li>
<li>Virtual Law: Navigating the Legal Landscape of Virtual Worlds, by Ben Duranske <a href="http://www.amazon.com/Benjamin-Tyson-Duranske/e/B001JP104A">http://www.amazon.com/Benjamin-Tyson-Duranske/e/B001JP104A</a></li>
</ul>
</li>
<li>Entrepreneur with display booth, <em>Andrew Filev</em>, <strong>CloudMach</strong>, <a href="http://www.cloudmach.com/">http://www.cloudmach.com</a></li>
<li>Emcee and Sponsor, <em>Michael Gialis</em>, New Business Development for Sun Microsystem’s Lab and Chief Technology Office, <strong>Virtual Worlds Roadmap Group</strong> and Survey: <a href="http://virtualworldsroadmap.blogspot.com/">http://virtualworldsroadmap.blogspot.com/</a>
<ul>
<li>August 2009 Survey Results <a title="blocked::http://virtualworldsroadmap.wikispaces.com/Survey+Aug+09" href="http://virtualworldsroadmap.wikispaces.com/Survey+Aug+09">http://virtualworldsroadmap.wikispaces.com/Survey+Aug+09</a></li>
<li>Sun Research Labs <a title="blocked::http://research.sun.com/" href="http://research.sun.com/">http://research.sun.com/</a></li>
</ul>
</li>
<li>Panelist <em>Michael Gold</em>, CEO, Electrotank <a href="http://www.electrotank.com/">http://www.electrotank.com</a></li>
<li>Presenting Entrepreneur <em>Sherry Gunther</em>, CEO, <strong>Masher Media</strong>, winners in the Consumer, Six to Twelve Category: <a href="http://www.mashermedia.com/">http://www.mashermedia.com</a></li>
<li>Panelist <em>David Helgason</em>, CEO, <strong>Unity</strong>: <a href="http://www.unity3d.com/">http://www.unity3d.com</a></li>
<li>Panelist <em>Damon Hernandez</em>, Lead, Web3D Outreach, <strong>Web3d Consortium </strong><a href="http://www.web3d.org/">http://www.web3d.org</a></li>
<li>Presenting Entrepreneur <em>Troy Hipolito</em>, CTO and Owner, <strong>ISO Interactive</strong>, winners in the Consumer, Teenagers to Adult Category: <a href="http://www.isointeractive.com/">http://www.isointeractive.com</a></li>
<li>Presenter <em>Barry Holroyd</em>, CTO, <strong>Masher Media</strong>, <a href="http://www.mashermedia.com/">http://www.mashermedia.com</a></li>
<li>Presenting Entrepreneur <em>Stevan Lieberman</em>, <strong>SpotON3D</strong>, winners in the Enterprise, Other Category (Virtual Real Estate and Office Tools): <a href="http://www.spoton3d.com/">http://www.spoton3d.com</a></li>
<li>Entrepreneur with display booth, <em>Greg Howes</em>, IdeaBuilder, <a href="http://www.ideabuilderhomes.com/">http://www.ideabuilderhomes.com</a></li>
<li>Panelist <em>Greg Nuyens</em>, CEO, <strong>Teleplace, formerly Qwaq</strong> <a href="http://www.teleplace.com/">http://www.teleplace.com</a></li>
<li>Demo presentation by <em>Chris Platz</em>, Creative Director, <strong>Sirikata</strong>, Stanford Humanities Lab and Computer Science, projects: Virtual Museum and Virtual Live Music Performance: <a href="http://www.sirikata.com/">http://www.sirikata.com</a> and <a href="http://shl.stanford.edu/">http://shl.stanford.edu</a></li>
<li>Panel Moderator <em>Jeffrey Pope</em>, Founder of Virtual Worlds Roadmap Group, Former Virtual Worlds VC and Virtual Worlds Entrepreneur, and Founding Partner, <strong>Spark Sky Ventures:</strong> <a href="http://www.sparksky.com/">http://www.sparksky.com</a></li>
<li>Presenting Entrepreneur <em>Terry Thorpe</em>, Chairman, <strong>KohdSpace</strong>, winners in the Enterprise, Virtual Events and Tradeshows Category: <a href="http://www.kohdspace.com/">http://www.kohdspace.com</a></li>
<li>Panel Moderator <em>Sibley Verbeck</em>, CEO, <strong>The Electric Sheep Company</strong> <a href="http://www.electricsheepcompany.com/">http://www.electricsheepcompany.com</a></li>
<li>Demo presentation by <em>Nicole Yankelovich</em>, Principal Investigator, Collaborative Environments program including <strong>Wonderland</strong> v0.5, Sun Labs will demo the new features / functionality and capability of our re-architected platform: <a href="http://www.projectwonderland.com/">http://www.projectwonderland.com</a></li>
</ol>
<p>In conclusion, the opportunities in the virtual worlds space are massive, with the convergence of technologies and markets and solutions. And it will take basic business principals, including strategic leadership and superior execution, constant education, lots of hard work, and a network of influential contacts to remain competitive in this rapidly growing and evolving space.</p>
<p>At FountainBlue, we support transformative leadership, one conversation, one leader, one organization at a time. We therefore hope that you have enjoyed the meeting, and that the meeting and these follow-up notes, along with the attached updated list of attendees, and the attached bios, provide you with both food for thought and great connections. We will also post our notes to our community on both BigTent <a href="https://www.bigtent.com/groups/fountainblue">https://www.bigtent.com/groups/fountainblue</a> and LinkedIn and invite interactive conversations around these notes through those communities. Although we welcome you to share our notes, with proper acknowledgment to FountainBlue and our sponsors and speakers, we ask that you <strong>DO NOT forward the contact list as it is intended to be shared with fellow attendees only.</strong></p>
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		<title>From Web 2.0 to Webinar 2.0</title>
		<link>http://allvirtual.wordpress.com/2009/09/28/from-web-2-0-to-webinar-2-0/</link>
		<comments>http://allvirtual.wordpress.com/2009/09/28/from-web-2-0-to-webinar-2-0/#comments</comments>
		<pubDate>Mon, 28 Sep 2009 16:16:31 +0000</pubDate>
		<dc:creator>Dennis Shiao</dc:creator>
				<category><![CDATA[Virtual Tradeshows (VTS)]]></category>
		<category><![CDATA[engagement]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[FAQ]]></category>
		<category><![CDATA[GoToMeeting]]></category>
		<category><![CDATA[SAP]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[social networks]]></category>
		<category><![CDATA[statusphere]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[unconference]]></category>
		<category><![CDATA[Web 2.0]]></category>
		<category><![CDATA[WebEx]]></category>
		<category><![CDATA[webinar]]></category>
		<category><![CDATA[Webinar 2.0]]></category>

		<guid isPermaLink="false">http://allvirtual.wordpress.com/?p=759</guid>
		<description><![CDATA[In this age of social sharing, participation, &#8220;users as publishers&#8221;, Facebook updates and Twitter tweets, the webinar is a seeming anachronism.  In your typical 60 minute webinar, the presenters speak for 45-50 minutes &#8211; and the only &#8220;participation&#8221; from the audience occurs when the presenter selects your question to be answered.  Users are not able [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=allvirtual.wordpress.com&blog=5835000&post=759&subd=allvirtual&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><div id="attachment_765" class="wp-caption alignnone" style="width: 411px"><img class="size-full wp-image-765" title="web20_flickr" src="http://allvirtual.files.wordpress.com/2009/09/web20_flickr.jpg?w=401&#038;h=300" alt="Source: flickr (User: Werkplay)" width="401" height="300" /><p class="wp-caption-text">Source: flickr (User: Werkplay)</p></div>
<p>In this age of social sharing, participation, &#8220;users as publishers&#8221;, Facebook updates and Twitter tweets, the webinar is a seeming anachronism.  In your typical 60 minute webinar, the presenters speak for 45-50 minutes &#8211; and the only &#8220;participation&#8221; from the audience occurs when the presenter selects your question to be answered.  Users are not able to see questions submitted by other viewers &#8211; in fact, they rarely know how many other users are also viewing the webinar.</p>
<p>At the <a href="http://www.feedingthesapecosystem.com/" target="_blank">Feeding the SAP Ecosystem blog</a>, there&#8217;s an interesting posting titled &#8220;<a href="http://www.feedingthesapecosystem.com/2009/09/sap-virtual-events-work-in-progress.html" target="_blank">SAP Virtual Events: A Work in Progress</a>&#8220;.  Here&#8217;s a great quote about webinars:</p>
<blockquote><p>Or the presenters drone on too long, overloading the audience with slides and not coming up for air until there is a few minutes left and the participants are too burned out to even attempt a last minute question. Webinars that incorporate reader chat and questions throughout the broadcast, rather than exiling them to a shrinking time slot at the end, are much more effective.</p></blockquote>
<p>I agree wholeheartedly with this observation.  I believe that webinars can be much more engaging if they adopted an unconference model.  According to <a href="http://wikipedia.org" target="_blank">Wikipedia</a>, &#8220;an <a href="http://en.wikipedia.org/wiki/Unconference" target="_blank">unconference </a>is a facilitated, participant-driven conference centered around a theme or purpose&#8221;.  As a webinar presenter (or sponsor), you&#8217;ll still want to define the topic and prepare a set of slides to reinforce your speaking points and presentation objectives.</p>
<p>But, what if you were to hand over some control back to the audience?  It requires a leap of faith, I know.  But when the audience is directly involved, I think you create a more rewarding user experience &#8211; and, you stand to benefit as well.  User involvement should directly result in <strong>engagement</strong>, <strong>retention </strong>and <strong>satisfaction</strong>.</p>
<p>Here are some simple ideas from Web 2.0 that can be applied to create Webinar 2.0:</p>
<ol>
<li><em>Audience drives the content selection</em> &#8211; the presenter flips through two potential slides to the audience and then pushes out a survey to the audience.  The survey prompts the audience to select which slide they&#8217;d like to see covered.  The presenter then publishes the survey results and advances to the slide that won the vote.  This addresses one issue I&#8217;ve had with webinars &#8211; I attended the live webinar because the topic intrigued me; however, the content didn&#8217;t quite hit the mark.  If presenters gave more control and input to the audience, they&#8217;d have a better chance of giving viewers what they want.</li>
<li><em>Audience members render their own slides</em> &#8211; akin to a virtual meeting (e.g. WebEx, GoToMeeting, Adobe Connect), where the meeting host passes control to another participant, who then shares his/her desktop.  For webinar platforms that support this, imagine how powerful this could be.  Viewers would need to know to come prepared with slide content &#8211; but imagine the presenter asking for real-world case studies of a given technology and allowing a viewer to render a slide about his real-world implementation experience.  Again, this is a leap of faith and a &#8220;risk factor&#8221; in surrendering control of the content.  However, isn&#8217;t that what Web 2.0 is all about?</li>
<li><em>Better balance between PowerPoint content and Q&amp;A</em> &#8211; a typical webinar has an 80/20 split (or more) between the PowerPoint presentation and Q&amp;A.  I think it should be more like 50/50.  Scheduling frequent pauses (to answer questions) provides a lot of value to viewers &#8211; it means that they don&#8217;t have to wait until the 50 minute mark to have questions answered &#8211; and it signals to the audience that the presenters are &#8220;listening&#8221; to them.  Along these same lines, the webinar platform should allow all viewers to see all questions submitted by attendees.  And to cap it all off, follow up after the webinar by publishing an FAQ &#8211; list commonly asked questions along with their answers.</li>
<li><em>Answer questions coming from the statusphere</em> &#8211; define a Twitter hashtag for your webinar and have staff available to monitor the tweets &#8211; then, have presenters address and answer interesting questions that were posed via Twitter (and other social tools).  This allows you to extend the audience of your webinar &#8211; and engage with users who might not be able to attend.  Additionally, have staff members tweet back (with the answers), so that users monitoring the tweet stream know that you&#8217;re not only listening, but participating back.</li>
</ol>
<p><em><strong>I&#8217;m sure we&#8217;ve just gotten started &#8211; what tactics do you have to recommend for bringing Web 2.0 to Webinar 2.0?</strong></em></p>
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