What Virtual Events Can Learn From The Airline Industry

November 14, 2009

Source: flickr (User: Globalist360)

It’s an industry much-maligned, the airlines – flyer satisfaction has suffered over the years, due to flight delays, lost luggage, unsatisfactory in-flight service – and most recently, extra charges for in-flight meals and checking in baggage.  The virtual event industry, in fact, has been a beneficiary of decreased air travel, as more and more attendees (and meeting planners) opt for virtual events.

That being said, the virtual events industry could stand to benefit in adopting programs pioneered by the airline industry.  Let’s consider a few.

aadvantage_img

Source: American Airlines

Frequent Flyer Programs

According to Wikipedia, “As of January 2005, a total of 14 trillion frequent-flyer miles had been accumulated by people worldwide, which corresponds to a total value of 700 billion US dollars”.  What are frequent flyer programs all about?  Creating active and loyal customers.  You’re naturally incented to build up your miles on a single airline, in order to qualify for a free flight, free upgrade to first class – or, credits that can be used to purchase goods and services.

Virtual events, on the other hand, are all too often “one and done”.  Yes, you may attend a great virtual event, but a week or a month later, you’ve moved on to the “next thing”.  You may return for the same virtual event later in the year (or, next year).  But you probably don’t re-engage with that event until it comes around again.

And, guess what?  When you do come back to next year’s event, you’re asked to enter a blank registration page (from scratch) all over again!  Virtual event platforms – and, virtual event show hosts, need to consider affinity programs for virtual events.  Such programs make a lot of sense for:

  1. Ongoing virtual events that repeat once (or more) per year
  2. Ongoing virtual communities that are open 365 days/year

If a virtual event is truly “one and done”, an affinity program makes no sense.  However, for the ongoing events and communities, affinity programs generate:

  1. Activity and engagement
  2. Loyalty – an attendee enrolled in a virtual event affinity program is more likely to attend the next event [compared to another attendee who did not enroll]

So how might you award “miles” in a virtual event?  Map event activities to “points” and allow attendees to view their real-time point score – activities that might generate points:

  1. Visit a booth
  2. Attend a session
  3. Chat with a booth rep
  4. Submit an in-show blog posting
  5. Submit an online event survey
  6. Rate a booth

Importantly, when you register members to your affinity program, re-use the same profile data for the subsequent events.  This not only provides a convenience to your members (e.g. seamless access into all subsequent virtual events without having to re-register), it generates loyalty and continued attendance (since it’s so convenient to attend each event).

For the ongoing community, the points structure serves to reward the more active community members – incenting them to keep logging in and participating.  The key here will be an incentive program that provides real value to those members who have achieved high point scores.  More on that in the next section.

Source: flickr (User: golden_toque)

Tiering of Services

First class, business class, coach.  Which one you travel in depends on how much you’re willing to pay and how loyal a customer you are (i.e. how many frequent flyer miles you’ve banked).  Either way, you know that the airlines create clear differentiation between these tiers of service.  First class travelers can board the plane first, sit in much wider and more comfortable seats and be treated to premium food and beverage (that’s included in their ticket).

In virtual events today, premium services tend to be exclusive content that’s available on a “pay per view” (individual content item) basis – or, by way of a premium attendee package, which costs more than the standard package (which may be free).  Virtual event platforms – and, virtual event show hosts, ought to consider additional tiers of service within an event.  The key will be to create features for which attendees will pay extra – or, for which they’ll perform additional actions to achieve premium status.

As such, virtual event show hosts will need to create the airlines’ first class service tier – e.g. something attendees will actually yearn for.  These premium services would allow the show host to generate additional revenue.  In addition, the premium tier could be bundled into affinity programs, incenting more activity and engagement (from attendees) in order to reach premium status.

So let’s say I’m a frequent contributor to a technical forum – or, I frequently visit the Lounge and help other attendees troubleshoot technical issues.  I’m basically generating a lot of “value” for other community members, on behalf of the show host.  As such, if I’m in the virtual event affinity program, I should be awarded points (for my actions) that build me up to premium status.

At the premium level, I might receive:

  1. Free access to exclusive content (which otherwise would have an associated charge)
  2. Access to an exclusive lounge area with audio/video chat access to experts, executives, thought leaders
  3. The ability to host my own chat room with a video stream of myself (increases my visibility within the community)
  4. A special avatar for premium members only

Reward your loyal and most engaged attendees and you end up encouraging others to join the fray.

skymall_img

Source: SkyMall

Convert a captive audience

The industry (and, retailers like SkyMall) realized that they had a captive audience for the duration of a 2-hour (or 20-hour) flight.  Sure, there’s reading material, TV, movies (and increasingly, WiFi access), but there’s also a product catalog that’s neatly tucked into your seatback.  And when it’s near time to land and you need to “turn off all electronic devices”, it’s all too easy to grab the SkyMall and peruse through a product catalog.  Before you know it (for some of you), you’ve just charged $50 onto your credit card.

In virtual events, the active audience is a captive audience – attendees are busily viewing sessions, visiting booths, chatting with other attendees and chatting with exhibitors.  Show hosts and exhibitors need to provide this captive audience a valuable and convenient way to “convert” attendees.

Organize your content well – and provide tailored content to individual “personas” (e.g. “Storage Administrator’s Guide to Data Deduplication in the Financial Industry”).  Provide tools (e.g. an RFP requester) that allow attendees to conveniently reach out to multiple exhibitors at once.  Engaged attendees who are not converted from a “visitor” to an “opportunity” are merely lost opportunities.

In conclusion, I think the virtual events industry stands to benefit from adopting tactics used in the airline industry.  Now if only I could convert my virtual event attendances into frequent flyer miles!


Incorporate Gaming In Virtual Events

November 5, 2009

 

We’ve reached a point in the virtual events industry where users who have attended 1-5 events (or more) are starting to ask, “What’s next”?  If the industry doesn’t effectively answer that question, then users will eventually stop coming back and attendance will suffer.  One concept that makes a lot of sense is to introduce gaming into virtual events.  By doing so, you’ll achieve real results.  Why gaming?  It’s all about REEL:

REEL_img

Retention

Retention is a key objective of any virtual event – whether it’s a lead generation event (virtual tradeshow), partner education event or a virtual sales meeting, you want attendees to leave the event with a level of retention over the content you’ve provided (e.g. exhibitor product information, your own product and technology specifications or the the coming year’s sales priorities and initiatives).  Even in a virtual career fair, “retention” is about job candidates retaining information about your company and why they might want to work there.

With gaming, retention isn’t going to be achieved magically.  Rather, you’ll need to be very strategic in weaving your content message (and objectives) into the games themselves.  So you’re not providing games for 100% fun – but rather, crafting real business value out of participation in the games.  So first determine the messaging you want to convey to your attendees – and itemize the set of desired actions/outcomes you’d like to see them take in the virtual event.  Your tactics will then fall out from there, in terms of how to achieve your objectives within the games.  Sample tactics include:

  1. Place clues in the games that require participants to find and consume content in the show (e.g. view Webcasts, visit booths, etc.)
  2. Award game points based on participant actions
  3. Reward participants who successfully complete quizzes – whereby the questions are associated with content that can be found within the event

In summary, the structure of the game is all about driving business value – with attendees leaving your event with the desired level of retention.  The retention level translates into ROI on behalf of the event exhibitors, executive sponsors and show hosts.

Engagement

All virtual event hosts want to maximize engagement at their event – long session times, high attendee participation, etc.  The way this is achieved via gaming is not just in the sheer interaction with the game elements.  There’s also the factor of competition.  It’s natural for users to exhibit a competitive spirit – competition brings us validation (to know that we’re “better” than the “opponents”), recognition (to achieve a certain status or to see our name atop the leaderboard) and acclaim (to know that we’ve been crowned the champion).

So be sure to make competition a key element of your gaming, as it provides the constant “pulse” (heartbeat) behind the event.  With a leaderboard that’s updated in near-realtime, there will be constant buzz and activity as players jockey with one another for the top billing.

At the platform level, use the familiar video game tactic of “unlocking” certain features or capabilities based on levels you achieve in the game.  Perhaps it’s a special avatar or profile image (to designate your status) or a capability that puts me at an advantage against other gamers.  Lastly, provide compelling prize(s) to participants – otherwise, their incentive to compete may wane.

Enjoyment

When’s the last time you heard someone say they “had fun” at a virtual event?  Not too often, I’d imagine.  Well that’s a goal of gaming – while driving business value, you can simultaneously allow attendees to have some pure, old-fashioned fun.

Perhaps you create a game or two that has no (or very subtle) tie-in to your business objectives.  Or, you create a fun game that has business association, but is very fun to participate in (e.g. Jeopardy, Deal Or No Deal, Who Wants To Be A Millionaire, etc.).  If you’ve generated retention on the part of attendees – and they enjoyed the experience, then you’ve just created a win-win scenario.

Loyalty

An obvious point, but enjoyment lends itself to loyalty.  The more I enjoy an experience, the more I want to do it again.  With gaming, you have a real (or “REEL”) opportunity to create attendee loyalty, so that they come back for your next event.

Furthermore, in hosting an extended event (consider the case of an ongoing event that runs around the clock for a few weeks), the competitive aspect of the event keeps users coming back in to interact with the games, accumulate points and keep (or improve) their standing on the leaderboard.  As a virtual event host, loyalty is your pot of gold – loyal attendees means loyal exhibitors, sponsors, etc.

In summary, incorporating gaming into virtual events is a REEL opportunity that you should consider – if done right, all of your constituents will thank you for it.

Related links

  1. Gaming and Virtual Reality at Cisco’s Annual Sales Meeting (blogs.cisco.com)
  2. Cisco GSX — A Countdown to a Landmark Virtual Event (virtualedge.org)
  3. Marketing Lessons from Foursquare (rocketwatcher.com – observations on the mobile gaming service created by Foursquare)

College Recruiting 2.0: The Virtual Campus Experience

October 7, 2009
Source: flickr (User: Heidi SeraKorea)

Source: flickr (User: Heidi SeraKorea)

I read an interesting article in the New York Times this week – titled “M.I.T. Taking Student Blogs to Nth Degree“, the article describes how M.I.T. (and other colleges and universities) is leveraging student blogs as a recruiting tool.  The idea is that the blogs allow prospective students to get a glimpse into life on campus – and help them determine whether they’d like to apply for admission.

The dean of admissions at Haverford College was quoted in the article: “High school students read the blogs, and they come in and say ‘I can’t believe Haverford students get to do such interesting things with their summers.  There’s no better way for students to learn about a college than from other students.”

While I’m certainly a big fan of blogs, it occurred to me that virtual world and virtual event technologies could extend this concept to a whole new level.

3D Virtual Worlds

Hundreds of colleges and universities have a presence in Second Life (and other 3D virtual worlds).  Professors have been using 3D virtual worlds to complement their real-world classes – and in some cases, classes have moved entirely into a virtual world.  Universities who created 3D replicas of their campus (in Second Life, for example) could leverage the existing island(s) as a recruiting tool.  One could provide links from the student blogs, inviting high school students (who are so inclined) to enter the virtual campus for a real-time and interactive experience.

Recruitment activities you could facilitate in a 3D virtual world:

  1. Student-led virtual campus tour – the same exact concept as the real-world – prospective students meet the student guide at a designated place and time and the guide takes visitors (and their parents!) on a tour of the campus.  Of course, in a 3D virtual world, visitors would be required to download the client (if needed) and familiarize themselves with the user interface – they’d also need to teleport to the tour site and learn the basics of navigation / walking.  For colleges who built extensive campus replicas, however, the virtual tour gives prospective students a great feel for the real-world campus.  Later, prospective students can return at their own leisure to explore the campus at their own pace – and have random encounters with enrolled students or other prospective students.
  2. Student blogs -> 3D virtual dorm rooms – existing student bloggers can create “in-world content” to complement their blogs.  How about an in-world replica of your real-world dorm room?  It would come complete with in-world residents (you and your roomates), along with renderings of your wall posters, unwashed clothes (strewn across the floor), collection of beer cans, etc.  What better way to give a taste of campus life than taking prospective students into some 3D virtual dorms?

Virtual Event Platform

While the 3D virtual worlds facilitate outreach from enrolled students to prospective students, virtual event technologies could be leveraged by admissions and administration (of the university).  Instead of an immersive 3D environment, admissions and administration could utilize a 2.5D rendering of the campus in a virtual tradeshow fashion:

  1. University Departments as “booths” – Admissions, Administration, Law, Chemistry, Mathematics, etc. – each department could have a “booth” in the virtual environment, where they provide information on the department – and, representatives can staff the booth to greet and interact with prospective students via text or webcam chat.
  2. University Resource Center – a convenient one-stop-shop for all content placed in the department booths, allowing students to find the documents, web pages, videos, podcasts, etc. that interest them.
  3. Auditorium - allows your administration and departments to put a face and voice to your university – by way of live (or on-demand) video, podcasts, etc.  How about a monthly live videocast from your University president, provost or dean of admissions?  Prospective students would get a lot of value from that.
  4. “Lead” and engagement tracking – by requiring prospective students to provide a minimum amount of demographic information, you can use activity reports (provided by the virtual event platform) as a gauge of applicants’ interest level in your university.  This type of data may be quite relevant to the admissions department.

I don’t think that virtual worlds and virtual events will be adopted by all prospective students – there will still be quite a few who prefer the simplicity and low-overhead of browsing blogs.  That being said, those who are so inclined to participate virtually may signify the more “engaged” of the prospective student base – and next Fall, they’ll be the ones leading the virtual campus tour.



From Web 2.0 to Webinar 2.0

September 28, 2009
Source: flickr (User: Werkplay)

Source: flickr (User: Werkplay)

In this age of social sharing, participation, “users as publishers”, Facebook updates and Twitter tweets, the webinar is a seeming anachronism.  In your typical 60 minute webinar, the presenters speak for 45-50 minutes – and the only “participation” from the audience occurs when the presenter selects your question to be answered.  Users are not able to see questions submitted by other viewers – in fact, they rarely know how many other users are also viewing the webinar.

At the Feeding the SAP Ecosystem blog, there’s an interesting posting titled “SAP Virtual Events: A Work in Progress“.  Here’s a great quote about webinars:

Or the presenters drone on too long, overloading the audience with slides and not coming up for air until there is a few minutes left and the participants are too burned out to even attempt a last minute question. Webinars that incorporate reader chat and questions throughout the broadcast, rather than exiling them to a shrinking time slot at the end, are much more effective.

I agree wholeheartedly with this observation.  I believe that webinars can be much more engaging if they adopted an unconference model.  According to Wikipedia, “an unconference is a facilitated, participant-driven conference centered around a theme or purpose”.  As a webinar presenter (or sponsor), you’ll still want to define the topic and prepare a set of slides to reinforce your speaking points and presentation objectives.

But, what if you were to hand over some control back to the audience?  It requires a leap of faith, I know.  But when the audience is directly involved, I think you create a more rewarding user experience – and, you stand to benefit as well.  User involvement should directly result in engagement, retention and satisfaction.

Here are some simple ideas from Web 2.0 that can be applied to create Webinar 2.0:

  1. Audience drives the content selection – the presenter flips through two potential slides to the audience and then pushes out a survey to the audience.  The survey prompts the audience to select which slide they’d like to see covered.  The presenter then publishes the survey results and advances to the slide that won the vote.  This addresses one issue I’ve had with webinars – I attended the live webinar because the topic intrigued me; however, the content didn’t quite hit the mark.  If presenters gave more control and input to the audience, they’d have a better chance of giving viewers what they want.
  2. Audience members render their own slides – akin to a virtual meeting (e.g. WebEx, GoToMeeting, Adobe Connect), where the meeting host passes control to another participant, who then shares his/her desktop.  For webinar platforms that support this, imagine how powerful this could be.  Viewers would need to know to come prepared with slide content – but imagine the presenter asking for real-world case studies of a given technology and allowing a viewer to render a slide about his real-world implementation experience.  Again, this is a leap of faith and a “risk factor” in surrendering control of the content.  However, isn’t that what Web 2.0 is all about?
  3. Better balance between PowerPoint content and Q&A – a typical webinar has an 80/20 split (or more) between the PowerPoint presentation and Q&A.  I think it should be more like 50/50.  Scheduling frequent pauses (to answer questions) provides a lot of value to viewers – it means that they don’t have to wait until the 50 minute mark to have questions answered – and it signals to the audience that the presenters are “listening” to them.  Along these same lines, the webinar platform should allow all viewers to see all questions submitted by attendees.  And to cap it all off, follow up after the webinar by publishing an FAQ – list commonly asked questions along with their answers.
  4. Answer questions coming from the statusphere – define a Twitter hashtag for your webinar and have staff available to monitor the tweets – then, have presenters address and answer interesting questions that were posed via Twitter (and other social tools).  This allows you to extend the audience of your webinar – and engage with users who might not be able to attend.  Additionally, have staff members tweet back (with the answers), so that users monitoring the tweet stream know that you’re not only listening, but participating back.

I’m sure we’ve just gotten started – what tactics do you have to recommend for bringing Web 2.0 to Webinar 2.0?


The Importance Of The Virtual Event Debrief

August 30, 2009

postevent_review

Philosopher and essayist George Santayana was quoted as saying, “Those who cannot remember the past are condemned to repeat it”.  With virtual events, the “past” is fairly recent.  However, the spirit of Santayana’s quote holds true – we need to learn from our prior virtual event in order to make the next one better.

In the virtual events I’ve worked on, the conclusion of the virtual event is very much like crossing the finish line of a marathon – you’ve worked and trained hard and now it’s time to unwind, rest and relax.  The team that worked on a virtual event often has to move on to “the next project”, without much time to reflect on the event that just concluded.  As a virtual event show host, it’s your job to round up the team for a debrief meeting – you’ve all completed the marathon, but now it’s time for the half-mile cool-down jog to reflect back on the race.

The keys to a virtual event debrief:

  1. Define, measure and review virtual event goals and metrics – the first step in the debrief has to occur prior to the start of the project.  During or before your kick-off meeting, you and your team need to define the goals of the virtual event – and the associated metrics that you’ll use to quantify those goals.  Whether it’s “maximize sponsorship revenue”, “maximize user engagement” or “generate leads for exhibitors”, you’ll want to define measurable and non-subjective data points to serve as the basis of your virtual event report card.  So the first segment of the debrief is to review the data (i.e. the measured metrics).
  2. Review what worked – a combination of the metrics results – and, more subjective/anecdotal feedback regarding the overall event.  The key here is to understand why (or how) it worked and determine whether you want to repeat that success in your next event.  For the most part, what works in one virtual event should be carried over into the next.
  3. Review what didn’t work – again, a combination of metrics plus anecdotal feedback.  This is one of the most important components of the debrief – be honest in your assessments of what didn’t work – so that you are not “condemned to repeat it”.  My experience has been that when things don’t work, the reasons are usually “not enough lead time” / “too rushed”, “communications mix-up”, “human error” and “mismatch in expectations”.  Another category is “technology issue”.  I believe that all of these are correctable, with technology being the most straightforward and human error / communication / lead time being a bit trickier to nail down.
  4. Review and judge your constituents’ experiences – different event types will have difference constituents.  In a virtual tradeshow, the constituents include yourself (show host), attendees, exhibitors and presenters.  You may want to ask each constituent to complete a survey that’s specific to their experience.  Did attendees find the content useful?  How about the event experience – was it easy to navigate?  Did exhibitors have meaningful interactions with attendees?  For speakers, did they find the webcasting presenters’ interface intuitive?  Each constituent in a virtual event is important – if they were not 100% satisfied in this event, make it a goal to achieve 100% in the next event.

With the growth we’re seeing in this industry, chances are that when one virtual event concludes, you’re rushing off to your next one.  My recommendation is to stop and take a breath.  Take the time to gather the team and do a debrief.  Then, document the debrief and be sure to review it before you start planning the next event.


Low Cost Options For Virtual Events And Communities

August 5, 2009
Source: flickr (User: businesspictures)

Source: flickr (User: businesspictures)

Can you run a virtual event with zero budget?  Maybe, but maybe not.  Let’s consider one use case – the B-to-B Editor or Editorial Director.  For the Editorial side of b-to-b publications, virtual events can be quite productive and rewarding.  They put you in direct contact with your readers, allowing you to engage via interactive tools (e.g. text or webcam chat) while both parties remain in the comfort of their office or home.

During the virtual event, attendees (who often come from across the globe, no matter what the time of day) can provide direct feedback to Editors regarding the event content, theme, speakers, presentations, etc.  Often, Editors will also receive input regarding the online content they’re publishing (on their web site) – and even find sources for upcoming articles.  I’ve spoken to a number of Editors who were thrilled about the attendee/reader interactions they experienced at a virtual event.

There’s an economic model to a virtual event, however – and that rests on the fact that the event needs to generate revenue – enough to cover the cost of the event, with room for a profit margin.  Thus, at a b-to-b publisher, it’s not the Editor that drives the virtual event, but rather the Publisher, VP Sales or Sales Director.  If there’s no forecasted revenue around a particular event topic, budget isn’t approved and the event has no funding to move forward.

I was recently contacted by an Editor, who was interested in pursuing virtual events (or virtual communities) – he wanted to facilitate interactions around new topics.  However, as with many new topics, they were not mature enough to achieve the right revenue model for the Publisher.  As such, the Editor asked me for available low cost (or no-cost) options.  Here were my initial responses:

  1. OpenSim - according to the FAQ, “OpenSim is a platform for operating a virtual world, and supports multiple independent regions connecting to a single centralized grid. This is somewhat similar to the web, where anyone can run their own web server, tied together through the internet. It can also be used to create a private grid, analogous to a private intranet.”  I noted that OpenSim has no hard cost, but there’s soft cost (e.g. your time).
  2. BlogTalkRadio - a web-based, free service that allows you to create your own Internet radio show.  Your host and your guests call into a standard telephone bridge and the audio is streamed over the web in real-time.  For the free model, you may have house ads served up around your content – there are premium service options available, however.

So my off-the-cuff response was based upon two concepts: (1) try out a no-cost, 3D virtual world environment and/or (2) generate a community discussion (via streaming audio) with no hard costs.  In thinking about my response further, however, I realized I could do better.  First, about OpenSim.  I think OpenSim is great, but it’s probably not the tool of choice in this particular scenario.

First, the build instructions and configuration instructions indicate to me that a fairly technical person  (e.g. SysAdmin) needs to build out your grid.  Second, end users (e.g. the Editor’s readers) need to install an OpenSim client in order to participate.  That might work in some industries (e.g. a gaming publication), but probably not for a b-to-b audience (as they rarely use an OpenSim / SecondLife client on their work computer).

BlogTalkRadio has a lot of potential – in fact, I think b-to-b publishers would be well served by hosting live broadcasts for their readership.  However, the nature of a call-in radio show (even if you have active callers participating) is fundamentally different from the private and group chat activity that occurs in a virtual event.

Source: Metaplace

Source: Metaplace

Taking all of these considerations into account, I felt that Metaplace might be an interesting solution – it allows the creation of a customized 3D world (with avatars) that requires no software download (as it’s Flash based) and can be easily embedded in web pages or blogs.  That may fit nicely at a b-to-b site – in relevant blog postings or article pages, you cam embed the Metaplace world.  So you pair your created 3D world (it’s theme) with content you’re already developing  for your sites – and then use reader traffic to drive participation in the Metaplace world.  And then that community can grow on its own (hopefully).  Again, no software download and no hard cost.

After all that, I’m still not satisfied with my answer – what tools or technologies would YOU recommend to this Editor?


Coming To A Physical Event Web Site Near You: Video, Blogs, Social Networks

July 23, 2009
Source: BtoB Media Business

Source: BtoB Media Business

In the current issue of BtoB Media Business, Charlotte Woodward published a cleverly named article, “Face to Facebook“, that highlights the incorporation (by physical event organizers) of digital technologies into the once-static event web site.  The inclusion of these technologies is helping show hosts extend the life of their events and support a 365 day/year experience – with a (hopefully) engaged online community to go along with it.

The article references the latest CEIR / GPJ research report:

Digital sponsorships contribute only about 7% of an event’s marketing budget, according to a recent report from the Center for Exhibition Industry Research and George P. Johnson. The study, “Digital+Exhibiting Marketing Insights 2009,” conducted online in April and May, surveyed 287 event managers and corporate brand exhibitors about the use of digital media.

As a result of the trends noted in the article, my belief is that in next year’s report, the percent of event marketing budget allocated  to digital will climb to 15-20%.  Why?  Because online/virtual will become a standard component of physical events.  The “new” event web sites of today – that include video, blogs, social networking, trackability, additional “impressions” for exhibitors, additional revenue for event organizers, etc. – could stand to benefit by leveraging a virtual event platform.  So rather than building your own event web site from scratch, you leverage virtual event/tradeshow technology to power the next generation “site”.

For the event organizer, the business model seems rather straightforward:

  1. Bundle sponsorship of the online community with the physical event sponsorship – upsell those low/mid-level sponsorship packages into a premium package, which includes a presence in the virtual component (e.g. full-blown virtual booth, signage within the environment, etc.).  You can create a “presence” for all of your physical event sponsors, but only those who have signed on for the full bundle will have real content behind the virtual booth storefront.  Those who opt not to purchase the bundle will have only their logo in the environment – a great way to incent the non-believers to enter the fray.
  2. Create value to attract online attendees – the online venue cannot solely be an area to appease exhibitors/sponsors.  In the same way you attract attendees to your physical event, you need to make it valuable for online attendees to visit your virtual community.  For me, this means a combination of compelling content (e.g. videos, articles, external links, etc.) and effective social/sharing tools (e.g. blogs, message boards, chat, etc.).

The incorporation (blending) of physical and virtual events creates very exciting possibilities.  Let’s consider what b-to-b publisher Hanley Wood is doing:

Additional improvements also integrate all the customer data Hanley Wood has collected, demonstrating to exhibitors and attendees who register that Hanley Wood remembers them and allowing the company to make recommendations based on a customer’s profile and history of participation at its events.

“We can put together some cross-show marketing, as well as up-sell the events that these people participate in,” Buraglio said.

The aggregation of attendee data from physical + virtual creates value:

  1. Attendees - by better understanding all of the touch points by an attendee (across physical + virtual), event organizers can more effectively package and target content that’s uniquely tailored to that attendee.  Give attendees precisely what they want (or need) and you create a more satisfied user, who will be more likely to stay engaged and return to the site frequently.
  2. Exhibitors/Advertisers – by building a complete picture of physical + virtual engagement from attendees, you can more intelligently plan and execute your lead follow-up paths.  If a user had her badge scanned at your physical booth, then entered your virtual booth to download 3 separate documents, she’s probably an advanced lead / “A” lead.

Related links

  1. Blog posting: The ABC’s Of Lead Follow-Up For Virtual Events
  2. Blog posting: The Convergence Of Physical Events And Virtual Events

Virtual Event ROI

May 31, 2009
Virtual Edge 2009 Panel on Measurement & ROI

Virtual Edge 2009 Panel on Measurement & ROI

What’s a hot topic on the minds of virtual event marketers? I’ll give you a hint – it’s spelled R-O-I. At Virtual Edge 2009 in Santa Clara, CA, I participated in a panel discussion on the topic of virtual event ROI.  It’s pretty clear that virtual events are driving significant ROI today – signified by the interest in last week’s conference, the keen interest from marketers and the growth of the virtual event industry.  However, the audience questions from this panel discussion make it quite clear that ROI discussions and analysis need to advance to the next level.

Here were the 3 hot buttons raised by the audience:

  1. Tracking ROI via closed sales – yes, I know that virtual events will drive awareness, engagement and great overall statistics.  But at the end of the day, I need to know that my investment drove product sales.  And I’m just not sure I can quantify that today.
  2. Understanding user/activity profiles – my company wants to produce a virtual event for the C-level, but we just don’t know whether C-level employees will attend virtual events – and if they do, we certainly don’t know the typical activity profile of a C-level employee within a virtual event.  As such, we’re not sure we can recommend the investment to produce one.
  3. More meaningful engagement statistics – it’s great that I had 200 private chat sessions with attendees – but there’s a difference between a “I can’t find the auditorium” chat and a “can you provide me with pricing information” chat.  How do I make the distinction when analyzing my ROI?

Let’s address each of these hot buttons.

ROI via Closed Sales

Here’s where the platform provider needs to work hand in hand with the client.  First, the provider and client need to develop certain engagement patterns that are meaningful for the client.  One pattern may be as simple as, “attendee initiated a private chat with one of my booth reps”.  Another pattern might be, “attendee downloaded more than 5 documents from my booth and had more than 2 return visits”.  Once these patterns are defined, the following should occur:

  1. Platform provider – upon detection of a pattern match, insert (or update) a record in the client’s CRM system (e.g. Salesforce.com, Siebel, etc.).
  2. Client - have the processes and technologies in place for a timely response.  Then, have a secondary process to accurately track and measure the actions/outcome that result from the sales inquiry.

The job of the platform provider is to detect the engagement pattern and seamlessly update the client’s CRM system.  By handling the CRM import automatically, the platform provider is significantly accelerating the potential payoff (ROI) – since a marketer or sales rep is no longer required to manually import the sales opportunity from an Excel spreadsheet.

The client, then, needs a process to have the right person respond in a timely manner to the sales inquiry (e.g. Inside Sales, direct sales rep, etc.) and be able to track the eventual outcome.  The outcome then needs to be mapped back to the source (e.g. virtual event) – to complete the equation.  If these pieces work together, you’ll be able to track closed sales to your virtual event investment.

Activity Profiles

As noted during the Virtual Edge panel discussion, platform providers and clients will need to agree on the use of aggregate event data.  Today’s contracts specify that the client (event producer) owns all data on registrant profiles, activity data, etc.  To publish industry-wide data, it will be important for the lion’s share of clients and vendors to participate.

The data will not be as meaningful if large players (clients or vendors) are not part of the effort.  In addition, vendors and clients will need to agree on standard definitions – for instance, what is “C-level employee” defined as – and how do we map that definition back to registration fields?  A single vendor may have 10 clients – and 10 unique registration forms (with unique registration fields).

Unique registration fields make data aggregation challenging.  In addition, both clients and vendors will want to disclose (to virtual event attendees) that their activities will be utilized in reporting and analysis (at an aggregate level).  This discussion, in my mind, leads me to believe that an industry wide standards body is needed – an Internet Advertising Bureau (IAB) for virtual events.

More meaningful engagement tracking

On the specific topic of deciphering chat content, technology is beginning to emerge to perform natural language recognition.  In child-based virtual worlds, I’ve read that technology can attempt to detect the presence of child predators within virtual world environments (where text chat is occuring).  I believe this technology can be applied to the business setting of a virtual event – whereby the sales worthiness of a chat session can be rated.

Have a look at this very interesting article from The New York Times – Software That Guards Virtual Playgrounds.

On the disclosure side, I think we need to make attendees aware of the use of this technology – so that they understand that the private chat they engage in may be read by a computer.

These are all interesting topics for the industry to address – I believe that in doing so, we’ll advance the industry significantly – and generate even stronger growth than we’re already seeing.

Related Links

  1. Blog posting: Increase Your Virtual Event ROI
  2. Blog posting: Virtual Event Adoption by the C-Suite
  3. Blog posting: What CPL Should I Pay For VTS?

Comparing Virtual Events and Virtual Communities

April 30, 2009

While virtual event platforms can certainly support a 365 day-per-year virtual community, my estimate is that 95% of the use case (today) on these platforms is for the single day or multi-day live virtual event.  I’ve seen some pick-up in the “ongoing community” concept and I believe that by this time next year, the 5% share (for virtual communities) will be more like 15 or 20%.  As I’ve written several times before, there are plenty of ways in which a virtual event platform can support a virtual community:

  1. The future of newspapers as virtual communities
  2. Online dating, powered by a virtual event platform
  3. An ongoing virtual crisis center to combat swine flu

There are important distinctions to keep in mind when considering a virtual community.  If you’re a veteran of virtual events and want to consider the community concept, I outline five key differences between the two – differences that will change the way you fundamentally plan and execute each one.

  1. Outbound marketing vs. inbound marketing – with a live virtual event, 90% of your registrant and attendee base will come from outbound marketing.  And today, most of that outbound marketing comes in the form of email blasts to assorted lists.  With a virtual community site that’s available 365 days a year, attracting an audience is more about inbound marketing – such as search engine optimization (SEO) to attract visitors to your community from search engines.  You’ ll want to complement the inbound marketing with some outbound promotion, but you’ll start to wear out your lists by promoting your virtual community site too often.  One common tactic is to use social media (e.g. Facebook fan page, Linkedin Events listing, Twitter, etc.) to drive visitors and attendees to your virtual event and virtual community.
  2. Local vs. global access – most live events take place during the course of a business day – and typically within a narrow timezone (e.g. the schedule is arranged around a US/Eastern or US/Pacific schedule for US-based events).  While I’ve seen attendance at North American work-day events from visitors across the globe, it’s the middle of the night for these folks – so 60-80% of the audience participate from the local timezone(s).  So for live events, the top priority of the virtual event platform is to support the local language at that timezone (e.g. English).  For a virtual community, access is 7×24x365, which means that all languages can apply.  As such, the virtual event platform ought to support rendering in as many languages as possible, both single and double byte.
  3. Concentrated vs. intermittent audience – live events are great, because a large and captivated audience can result in valuable interactions between attendee and attendee, as well as between attendee and exhibitor.  For a virtual community, a large, ongoing and engaged audience is nirvana - but, the more likely experience is that a few attendees will be in the environment at the same time you are.  This places more onus on the community organizer to provide compelling content and useful asynchronous tools (e.g. blogs, message boards, etc.) to keep the visitor from wandering away and logging out.
  4. Large staffing commitment vs. minimal staffing commitment – for a live event, you want an entire team of booth reps who can “man” your booth for the extent of the live show.  For a 7×24x365 virtual community, it’s not practical to have booth reps online in the environment around the clock.  Here’s where technology innovation can help – virtual event platforms that support an auto-attendant, for instance – a “chat bot” that engages visitors in text chat, which attempts to provide automated answers to common questions.  Or, perhaps some auto-triggered notifications to booth reps.  For instance, 5 visitors happen to be in my booth right now – so I receive an email alert that encourages me to login to the environment right away.
  5. Intra-day support vs. ongoing support – for the virtual event producer, the priority is to provide support for the duration of the live event.  For a virtual community, you want to ensure the service has 100% availability, but it’s not practical to personally monitor the environment at all times.  Here, you might want to rely on automation to continually monitor key indicators and send you email alerts (or text messages) when exceptions occur.

Here’s a thought – do a little of both (above) – think of your virtual event as an experience that has a repeatable schedule.  Once a live event has concluded, it transforms into a 7×24x365 virtual community.  And when it’s time for the next live event, you simply “light up” the live features within the community.  Then, when the live activities have concluded, you dim the lights and return to the community focus.  Either way, make sure you think about the importance differences I’ve outlined.  And have fun!


Newspapers: With Print Declining, Go Virtual

March 24, 2009
Source: GlobalPost

Source: GlobalPost

In a previous blog posting, I wrote that newspapers could leverage virtual event platforms to transform the reader experience from one of unidirectional consumption to an interactive community of participation and engagement.  In an article titled “A Web Site’s For-Profit Approach to World News “, the New York Times highlights Boston-based GlobalPost.  The good folks at GlobalPost are clearly thinking outside the “print box”, with an approach that mirrors (somewhat) some of the points I made in my original blog posting.

For one, GlobalPost has deployed a freemium model, built upon a wealth of freely available, advertising supported content.  The premium service comes into play with a service called Passport, which, as eloquently stated by GlobalPost, “offers an entrée into GlobalPost’s inner circle”.  According to the New York Times article:

Passport subscribers, who pay as much as $199 a year, can suggest article ideas. “If you are a member, you have a voice at the editorial meeting,” although the site will decide which stories to pursue, said Charles Sennott, a GlobalPost founder and its executive editor. He said Passport is meant to “create a feeling of community” for subscribers who might otherwise see newsrooms as “impenetrable and fortresslike.”

On the GlobalPost Passport web page titled “Benefits of Membership“, one can discover further detalis about the access afforded to Passport subscribers:

Passport also gives you a significant voice in the news. We invite you to join us in reinventing the media equation, empowering members for the Web 2.0 era. Instead of the old top-down model where editors decide what you need to read, as a Passport member you play an unprecedented role in shaping the stories that get covered, via ForeignDesk, Correspondent Calls and Newsmaker Interviews. Simply put, it’s access that gives you an edge.

While GlobalPost would need to find a business model to profitably support this – I can envision the use of a virtual event platform to serve as the foundation for their interactive community.  By “profitably support”, I mean that the additional cost (e.g. virtual event platform, higher costs for editorial staff, etc.) would need to be weighed against the additional revenue.

But that being said, the use of a virtual event platform could facilitate:

  1. Direct, interactive access from Passport subscribers to GlobalPost’s Editorial Staff – in the form of text chat (both private and group), webcam chat (both private and group), forums and blogs (in the platform), etc.  What better a way to shape the editorial focus than for the Passport members (the most loyal of readers) to engage directly with the folks responsible for producing the content.
  2. Direct engagement among Passport subsribers – generate and sustain subscriber loyalty and retention by allowing them to connect with one another.  After all, two subscribers who visit the “United Kingdom” section of GlobalPost.com likely have common things to discuss.
  3. Drive incremental revenue by upselling your Passport subscribers – one you have a loyal following of Passport subscribers, upsell them into higher and higher premium services – e.g. scheduled video chat sessions with your Publisher; access to exclusive content; access to all archived content, etc.

Kudos to GlobalPost on their somewhat contrarian model – and best of luck on the new site and success of Passport.